runtime smudge support
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@@ -33,7 +33,6 @@ namespace OpenRA.Graphics
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Renderer renderer;
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Map map;
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SmudgeRenderer overlayRenderer;
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public TerrainRenderer(World world, Renderer renderer, WorldRenderer wr)
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{
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@@ -68,8 +67,6 @@ namespace OpenRA.Graphics
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indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
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indexBuffer.SetData( indices );
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overlayRenderer = new SmudgeRenderer( renderer, map );
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}
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public void Draw( Viewport viewport )
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@@ -109,8 +106,6 @@ namespace OpenRA.Graphics
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foreach (var r in Game.world.WorldActor.traits.WithInterface<IRenderOverlay>())
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r.Render();
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overlayRenderer.Draw();
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}
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}
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}
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