runtime smudge support

This commit is contained in:
Paul Chote
2010-04-08 18:03:22 +12:00
committed by Bob
parent ff7204d79d
commit 916706fa75
10 changed files with 145 additions and 149 deletions

View File

@@ -33,7 +33,6 @@ namespace OpenRA.Graphics
Renderer renderer;
Map map;
SmudgeRenderer overlayRenderer;
public TerrainRenderer(World world, Renderer renderer, WorldRenderer wr)
{
@@ -68,8 +67,6 @@ namespace OpenRA.Graphics
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
indexBuffer.SetData( indices );
overlayRenderer = new SmudgeRenderer( renderer, map );
}
public void Draw( Viewport viewport )
@@ -109,8 +106,6 @@ namespace OpenRA.Graphics
foreach (var r in Game.world.WorldActor.traits.WithInterface<IRenderOverlay>())
r.Render();
overlayRenderer.Draw();
}
}
}