Use ShakeOnDeath instead of the hardcoded shaking for bridges

This commit is contained in:
abcdefg30
2018-05-03 17:44:43 +02:00
committed by reaperrr
parent b89e6211b2
commit 917fd2103f
5 changed files with 12 additions and 2 deletions

View File

@@ -977,6 +977,9 @@
ScriptTriggers:
BodyOrientation:
QuantizedFacings: 1
ShakeOnDeath:
Duration: 15
Intensity: 6
^Crate:
Inherits@1: ^SpriteActor

View File

@@ -942,6 +942,9 @@
QuantizedFacings: 1
Interactable:
Bounds: 96,48
ShakeOnDeath:
Duration: 15
Intensity: 6
^Rock:
Inherits@1: ^SpriteActor

View File

@@ -63,6 +63,9 @@ LOBRDG_A:
ADestroyedSequences: adead
BDestroyedSequences: bdead
ABDestroyedSequences: abdead
ShakeOnDeath:
Duration: 15
Intensity: 6
LOBRDG_A_D:
Inherits: LOBRDG_A
@@ -99,6 +102,9 @@ LOBRDG_B:
ADestroyedSequences: adead
BDestroyedSequences: bdead
ABDestroyedSequences: abdead
ShakeOnDeath:
Duration: 15
Intensity: 6
LOBRDG_B_D:
Inherits: LOBRDG_B