Initial pbox pax changes
This commit is contained in:
committed by
Chris Forbes
parent
e0bfa287ee
commit
9185dc65d5
@@ -21,6 +21,7 @@ namespace OpenRA.Mods.RA.Activities
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public int Facing = 96;
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public string[] Sounds = {};
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public int ForceHealthPercentage = 0;
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public bool SkipMakeAnims = false;
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public Transform(Actor self, string toActor)
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{
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@@ -45,6 +46,9 @@ namespace OpenRA.Mods.RA.Activities
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new OwnerInit( self.Owner ),
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new FacingInit( Facing ),
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};
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if (SkipMakeAnims) init.Add(new SkipMakeAnimsInit());
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var health = self.TraitOrDefault<Health>();
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if (health != null)
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{
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33
OpenRA.Mods.RA/EmitCargoOnSell.cs
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33
OpenRA.Mods.RA/EmitCargoOnSell.cs
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@@ -0,0 +1,33 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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// for some reason i get yelled at for pbox.e1 not having Cargo, but that's a lie?
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class EmitCargoOnSellInfo : TraitInfo<EmitCargoOnSell>//, Requires<Cargo>
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{
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}
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class EmitCargoOnSell : INotifySold
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{
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void Emit(Actor self)
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{
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// todo.
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// would like to spill all actors out similar to how we call Unload
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}
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public void Selling(Actor self) { Emit(self); }
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public void Sold(Actor self) { }
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}
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}
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -186,6 +186,7 @@
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<Compile Include="Effects\SatelliteLaunch.cs" />
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<Compile Include="Effects\Smoke.cs" />
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<Compile Include="Effects\TeslaZap.cs" />
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<Compile Include="EmitCargoOnSell.cs" />
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<Compile Include="EmitInfantryOnSell.cs" />
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<Compile Include="EngineerRepair.cs" />
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<Compile Include="Explodes.cs" />
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@@ -20,6 +20,7 @@ namespace OpenRA.Mods.RA
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[ActorReference] public readonly string[] PassengerTypes = {};
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[ActorReference] public readonly string OnEnter = null;
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[ActorReference] public readonly string OnExit = null;
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public readonly bool SkipMakeAnims = false;
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public object Create(ActorInitializer init) { return new TransformOnPassenger(this); }
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}
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@@ -36,8 +37,12 @@ namespace OpenRA.Mods.RA
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{
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self.World.AddFrameEndTask( w =>
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{
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var facing = self.TraitOrDefault<IFacing>();
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var transform = new Transform(self, transformTo) { SkipMakeAnims = info.SkipMakeAnims };
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if (facing != null) transform.Facing = facing.Facing;
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self.CancelActivity();
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self.QueueActivity( new Transform(self, transformTo) { Facing = self.Trait<IFacing>().Facing } );
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self.QueueActivity(transform);
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});
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}
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}
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@@ -363,45 +363,146 @@ DOME:
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PBOX:
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Inherits: ^Building
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: tent
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Owner: allies
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Hotkey: p
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Valued:
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Cost: 400
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Tooltip:
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Name: Pillbox
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Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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Name: Pillbox (Unarmed)
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Building:
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Power: -15
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-GivesBuildableArea:
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Valued:
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Cost: 400
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Health:
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HP: 400
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 6
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IronCurtainable:
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-AcceptsSupplies:
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Turreted:
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ROT: 255
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Cargo:
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Types: Infantry
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MaxWeight: 1
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PipCount: 1
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-EmitInfantryOnSell:
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# EmitCargoOnSell:
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TransformOnPassenger@e1:
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PassengerTypes: e1
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OnEnter: pbox.e1
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OnExit: pbox
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SkipMakeAnims: true
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# TransformOnPassenger@e2:
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# PassengerTypes: e2
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# OnEnter: pbox.e2
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# OnExit: pbox
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# SkipMakeAnims: true
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TransformOnPassenger@e3:
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PassengerTypes: e3
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OnEnter: pbox.e3
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OnExit: pbox
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SkipMakeAnims: true
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TransformOnPassenger@e4:
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PassengerTypes: e4
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OnEnter: pbox.e4
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OnExit: pbox
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SkipMakeAnims: true
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TransformOnPassenger@e7:
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PassengerTypes: e7
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OnEnter: pbox.e7
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OnExit: pbox
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SkipMakeAnims: true
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TransformOnPassenger@SHOK:
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PassengerTypes: shok
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OnEnter: pbox.shok
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OnExit: pbox
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SkipMakeAnims: true
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PBOX.E1:
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Inherits: PBOX
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 20
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Prerequisites: tent
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Owner: allies
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Hotkey: p
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Tooltip:
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Name: Pillbox (Guns)
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Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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Icon: PBOXICON
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RenderBuilding:
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Image: PBOX
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RenderRangeCircle:
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AutoTarget:
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AttackTurreted:
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PrimaryWeapon: Vulcan
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PrimaryLocalOffset: 0,-11,0,0,0
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AutoTarget:
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IronCurtainable:
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RenderRangeCircle:
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-AcceptsSupplies:
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WithMuzzleFlash:
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Turreted:
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ROT: 255
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Cargo:
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InitialUnits: e1
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#PBOX.E2:
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# Inherits: PBOX
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# Tooltip:
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# Name: Pillbox (Grenades)
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# RenderBuilding:
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# Image: PBOX
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PBOX.E3:
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Inherits: PBOX
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Tooltip:
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Name: Pillbox (Rockets)
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RenderBuilding:
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Image: PBOX
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RenderRangeCircle:
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AutoTarget:
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AttackTurreted:
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PrimaryWeapon: Dragon
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PrimaryLocalOffset: 0,-11,0,0,0
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PBOX.E4:
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Inherits: PBOX
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Tooltip:
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Name: Pillbox (Flamethrower)
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RenderBuilding:
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Image: PBOX
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RenderRangeCircle:
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AutoTarget:
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AttackTurreted:
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PrimaryWeapon: Flamer
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PrimaryLocalOffset: 0,-11,0,0,0
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PBOX.E7:
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Inherits: PBOX
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Tooltip:
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Name: Pillbox (Tanya)
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RenderBuilding:
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Image: PBOX
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RenderRangeCircle:
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AutoTarget:
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AttackTurreted:
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PrimaryWeapon: Colt45
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PrimaryLocalOffset: 0,-11,0,0,0
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PBOX.SHOK:
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Inherits: PBOX
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Tooltip:
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Name: Pillbox (Tesla)
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RenderBuilding:
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Image: PBOX
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RenderRangeCircle:
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AutoTarget:
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AttackTurreted:
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PrimaryWeapon: PortaTesla
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PrimaryLocalOffset: 0,-11,0,0,0
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HBOX:
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Inherits: ^Building
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 30
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Prerequisites: tent
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Owner: allies
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Hotkey: c
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# Buildable:
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# Queue: Defense
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# BuildPaletteOrder: 30
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# Prerequisites: tent
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# Owner: allies
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# Hotkey: c
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Valued:
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Cost: 600
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Tooltip:
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@@ -39,6 +39,7 @@ Vulcan:
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Report: GUN13
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Projectile: Bullet
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Speed: 100
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ContrailLength: 1000
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Warhead@1:
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Spread: 3
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Versus:
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@@ -48,7 +49,7 @@ Vulcan:
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Concrete: 25%
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Explosion: piffs
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InfDeath: 1
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Damage: 7
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Damage: 10
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Warhead@2:
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Spread: 3
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Versus:
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@@ -58,8 +59,8 @@ Vulcan:
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Concrete: 25%
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Explosion: piffs
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InfDeath: 1
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Damage: 5
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Delay: 7
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Damage: 10
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Delay: 2
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Warhead@3:
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Spread: 3
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Versus:
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@@ -69,7 +70,7 @@ Vulcan:
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Concrete: 25%
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Explosion: piffs
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InfDeath: 1
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Damage: 7
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Damage: 10
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Delay: 4
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Warhead@4:
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Spread: 3
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@@ -80,7 +81,7 @@ Vulcan:
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Concrete: 25%
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Explosion: piffs
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InfDeath: 1
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Damage: 7
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Damage: 10
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Delay: 6
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Warhead@5:
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Spread: 3
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@@ -91,7 +92,7 @@ Vulcan:
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Concrete: 25%
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Explosion: piffs
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InfDeath: 1
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Damage: 7
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Damage: 10
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Delay: 8
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Warhead@6:
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Spread: 3
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@@ -102,7 +103,7 @@ Vulcan:
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Concrete: 25%
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Explosion: piffs
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InfDeath: 1
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Damage: 7
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Damage: 10
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Delay: 10
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Maverick:
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