Clean up viewport internals.
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@@ -141,8 +141,8 @@ namespace OpenRA
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// worldRenderer is null during the initial install/download screen
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if (worldRenderer != null)
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{
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Game.Renderer.BeginFrame(worldRenderer.Viewport.Location, Zoom);
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Sound.SetListenerPosition(worldRenderer.Position(worldRenderer.Viewport.CenterLocation.ToInt2()));
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Game.Renderer.BeginFrame(worldRenderer.Viewport.TopLeft.ToFloat2(), Zoom);
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Sound.SetListenerPosition(worldRenderer.Position(worldRenderer.Viewport.CenterLocation));
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worldRenderer.Draw();
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}
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else
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