Clean up viewport internals.

This commit is contained in:
Paul Chote
2013-09-28 10:21:23 +12:00
parent 936bf98496
commit 919181e04d
13 changed files with 153 additions and 207 deletions

View File

@@ -161,9 +161,8 @@ namespace OpenRA.Graphics
GenerateSprites(shroud);
var clipRect = wr.Viewport.WorldBounds(wr.world);
// We draw the shroud when disabled to hide the sharp map edges
var clipRect = wr.Viewport.CellBounds;
DrawShroud(wr, clipRect, sprites, shroudPalette);
if (world.LobbyInfo.GlobalSettings.Fog)

View File

@@ -46,36 +46,14 @@ namespace OpenRA.Graphics
public void Draw(WorldRenderer wr, Viewport viewport)
{
int verticesPerRow = 4*map.Bounds.Width;
int visibleRows = (int)(Game.Renderer.Resolution.Height * 1f / Game.CellSize / viewport.Zoom + 2);
int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.Bounds.Top);
int lastRow = firstRow + visibleRows;
var verticesPerRow = 4*map.Bounds.Width;
var bounds = viewport.CellBounds;
var firstRow = bounds.Top - map.Bounds.Top;
var lastRow = bounds.Bottom - map.Bounds.Top;
if (lastRow < 0 || firstRow > map.Bounds.Height)
return;
if (world.VisibleBounds.HasValue)
{
var r = world.VisibleBounds.Value;
if (firstRow < r.Top - map.Bounds.Top)
firstRow = r.Top - map.Bounds.Top;
if (firstRow > r.Bottom - map.Bounds.Top)
firstRow = r.Bottom - map.Bounds.Top;
}
// Sanity checking
if (firstRow < 0)
firstRow = 0;
if (lastRow > map.Bounds.Height)
lastRow = map.Bounds.Height;
if (lastRow < firstRow)
lastRow = firstRow;
Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer(
vertexBuffer, verticesPerRow * firstRow, verticesPerRow * (lastRow - firstRow),
PrimitiveType.QuadList, wr.Theater.Sheet);

View File

@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
public void BeforeRender(WorldRenderer wr) {}
public void Render(WorldRenderer wr)
{
var screenPos = wr.Viewport.Zoom*(wr.ScreenPosition(pos) - wr.Viewport.Location) - 0.5f*font.Measure(text).ToFloat2();
var screenPos = wr.Viewport.Zoom*(wr.ScreenPosition(pos) - wr.Viewport.TopLeft.ToFloat2()) - 0.5f*font.Measure(text).ToFloat2();
var screenPxPos = new float2((float)Math.Round(screenPos.X), (float)Math.Round(screenPos.Y));
font.DrawTextWithContrast(text, screenPxPos, color, Color.Black, 1);
}

View File

@@ -12,7 +12,6 @@ using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Widgets;
using OpenRA.Support;
namespace OpenRA.Graphics
@@ -20,157 +19,6 @@ namespace OpenRA.Graphics
[Flags]
public enum ScrollDirection { None = 0, Up = 1, Left = 2, Down = 4, Right = 8 }
public class Viewport
{
readonly Rectangle mapBounds;
Rectangle scrollLimits;
int2 scrollPosition;
// Top-left of the viewport, in world-px units
public float2 Location { get { return scrollPosition; } }
public float2 CenterLocation { get { return scrollPosition + 0.5f/Zoom * new float2(Game.Renderer.Resolution); } }
public Rectangle WorldRect
{
get
{
return new Rectangle(scrollPosition.X / Game.CellSize,
scrollPosition.Y / Game.CellSize,
(int)(Game.Renderer.Resolution.Width / Zoom / Game.CellSize),
(int)(Game.Renderer.Resolution.Height / Zoom / Game.CellSize));
}
}
float zoom = 1f;
public float Zoom
{
get
{
return zoom;
}
set
{
var oldCenter = CenterLocation;
zoom = value;
// Update scroll limits
var viewTL = (Game.CellSize*new float2(mapBounds.Left, mapBounds.Top)).ToInt2();
var viewBR = (Game.CellSize*new float2(mapBounds.Right, mapBounds.Bottom)).ToInt2();
var border = (.5f/Zoom * new float2(Game.Renderer.Resolution)).ToInt2();
scrollLimits = Rectangle.FromLTRB(viewTL.X - border.X,
viewTL.Y - border.Y,
viewBR.X - border.X,
viewBR.Y - border.Y);
// Re-center viewport
scrollPosition = NormalizeScrollPosition((oldCenter - 0.5f / Zoom * new float2(Game.Renderer.Resolution)).ToInt2());
}
}
public static int TicksSinceLastMove = 0;
public static int2 LastMousePos;
public void Scroll(float2 delta)
{
Scroll(delta, false);
}
public void Scroll(float2 delta, bool ignoreBorders)
{
// Convert from world-px to viewport-px
var d = (1f/Zoom*delta).ToInt2();
var newScrollPosition = scrollPosition + d;
if(!ignoreBorders)
newScrollPosition = NormalizeScrollPosition(newScrollPosition);
scrollPosition = newScrollPosition;
}
int2 NormalizeScrollPosition(int2 newScrollPosition)
{
return newScrollPosition.Clamp(scrollLimits);
}
public ScrollDirection GetBlockedDirections()
{
var ret = ScrollDirection.None;
if(scrollPosition.Y <= scrollLimits.Top) ret |= ScrollDirection.Up;
if(scrollPosition.X <= scrollLimits.Left) ret |= ScrollDirection.Left;
if(scrollPosition.Y >= scrollLimits.Bottom) ret |= ScrollDirection.Down;
if(scrollPosition.X >= scrollLimits.Right) ret |= ScrollDirection.Right;
return ret;
}
public Viewport(Rectangle mapBounds)
{
this.mapBounds = mapBounds;
Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
scrollPosition = new int2(scrollLimits.Location) + new int2(scrollLimits.Size)/2;
}
// Convert from viewport coords to cell coords (not px)
public CPos ViewToWorld(MouseInput mi) { return ViewToWorld(mi.Location); }
public CPos ViewToWorld(int2 loc)
{
return (CPos)( (1f / Game.CellSize) * (1f/Zoom*loc.ToFloat2() + Location) ).ToInt2();
}
public int2 ViewToWorldPx(int2 loc) { return (1f/Zoom*loc.ToFloat2() + Location).ToInt2(); }
public int2 WorldToViewPx(int2 loc) { return (Zoom * (loc.ToFloat2() - Location)).ToInt2(); }
public void Center(float2 loc)
{
scrollPosition = NormalizeScrollPosition((Game.CellSize * loc - 1f/(2*Zoom)*new float2(Game.Renderer.Resolution)).ToInt2());
}
public void Center(WPos pos)
{
Center(new float2(pos.X / 1024f, (pos.Y + pos.Z) / 1024f));
}
public void Center(IEnumerable<Actor> actors)
{
if (!actors.Any())
return;
Center(actors.Select(a => a.CenterPosition).Average());
}
// Rectangle (in viewport coords) that contains things to be drawn
public Rectangle ViewBounds(World world)
{
var r = WorldBounds(world);
var origin = Location.ToInt2();
var left = Math.Max(0, Game.CellSize * r.Left - origin.X)*Zoom;
var top = Math.Max(0, Game.CellSize * r.Top - origin.Y)*Zoom;
var right = Math.Min((Game.CellSize * r.Right - origin.X) * Zoom, Game.Renderer.Resolution.Width);
var bottom = Math.Min((Game.CellSize * r.Bottom - origin.Y) * Zoom, Game.Renderer.Resolution.Height);
return Rectangle.FromLTRB((int)left, (int)top, (int)right, (int)bottom);
}
int2 cachedScroll = new int2(int.MaxValue, int.MaxValue);
Rectangle cachedRect;
// Rectangle (in cell coords) of cells that are currently visible on the screen
public Rectangle WorldBounds(World world)
{
if (cachedScroll != scrollPosition)
{
var boundary = new int2(1,1); // Add a curtain of cells around the viewport to account for rounding errors
var tl = ViewToWorld(int2.Zero).ToInt2() - boundary;
var br = ViewToWorld(new int2(Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)).ToInt2() + boundary;
cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), world.Map.Bounds);
cachedScroll = scrollPosition;
}
var b = world.VisibleBounds;
return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
}
}
public static class ViewportExts
{
public static bool Includes(this ScrollDirection d, ScrollDirection s)
@@ -183,4 +31,135 @@ namespace OpenRA.Graphics
return (d.Includes(s) != val) ? d ^ s : d;
}
}
public class Viewport
{
readonly WorldRenderer worldRenderer;
// Map bounds (world-px)
readonly Rectangle mapBounds;
// Viewport geometry (world-px)
public int2 CenterLocation { get; private set; }
public int2 TopLeft { get { return CenterLocation - viewportSize / 2; } }
public int2 BottomRight { get { return CenterLocation + viewportSize / 2; } }
int2 viewportSize;
bool cellBoundsDirty = true;
float zoom = 1f;
public float Zoom
{
get
{
return zoom;
}
set
{
zoom = value;
viewportSize = (1f / zoom * new float2(Game.Renderer.Resolution)).ToInt2();
cellBoundsDirty = true;
}
}
public static int TicksSinceLastMove = 0;
public static int2 LastMousePos;
public ScrollDirection GetBlockedDirections()
{
var ret = ScrollDirection.None;
if (CenterLocation.Y <= mapBounds.Top)
ret |= ScrollDirection.Up;
if (CenterLocation.X <= mapBounds.Left)
ret |= ScrollDirection.Left;
if (CenterLocation.Y >= mapBounds.Bottom)
ret |= ScrollDirection.Down;
if (CenterLocation.X >= mapBounds.Right)
ret |= ScrollDirection.Right;
return ret;
}
public Viewport(WorldRenderer wr, Map map)
{
worldRenderer = wr;
// Calculate map bounds in world-px
var b = map.Bounds;
var tl = wr.ScreenPxPosition(new CPos(b.Left, b.Top).TopLeft);
var br = wr.ScreenPxPosition(new CPos(b.Right, b.Bottom).BottomRight);
mapBounds = Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
CenterLocation = (tl + br) / 2;
Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
}
public CPos ViewToWorld(int2 view)
{
return worldRenderer.Position(ViewToWorldPx(view)).ToCPos();
}
public int2 ViewToWorldPx(int2 view) { return (1f / Zoom * view.ToFloat2()).ToInt2() + TopLeft; }
public int2 WorldToViewPx(int2 world) { return (Zoom * (world - TopLeft).ToFloat2()).ToInt2(); }
public void Center(IEnumerable<Actor> actors)
{
if (!actors.Any())
return;
Center(actors.Select(a => a.CenterPosition).Average());
}
public void Center(WPos pos)
{
CenterLocation = worldRenderer.ScreenPxPosition(pos).Clamp(mapBounds);
cellBoundsDirty = true;
}
public void Scroll(float2 delta, bool ignoreBorders)
{
// Convert scroll delta from world-px to viewport-px
CenterLocation += (1f / Zoom * delta).ToInt2();
cellBoundsDirty = true;
if (!ignoreBorders)
CenterLocation = CenterLocation.Clamp(mapBounds);
}
// Rectangle (in viewport coords) that contains things to be drawn
static readonly Rectangle ScreenClip = Rectangle.FromLTRB(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height);
public Rectangle ScissorBounds
{
get
{
var r = CellBounds;
var ctl = new CPos(r.Left, r.Top).TopLeft;
var cbr = new CPos(r.Right, r.Bottom).TopLeft;
var tl = WorldToViewPx(worldRenderer.ScreenPxPosition(ctl)).Clamp(ScreenClip);
var br = WorldToViewPx(worldRenderer.ScreenPxPosition(cbr)).Clamp(ScreenClip);
return Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
}
}
// Rectangle (in cell coords) of cells that are currently visible on the screen
Rectangle cachedRect;
public Rectangle CellBounds
{
get
{
if (cellBoundsDirty)
{
var boundary = new CVec(1, 1);
var tl = worldRenderer.Position(TopLeft).ToCPos() - boundary;
var br = worldRenderer.Position(BottomRight).ToCPos() + boundary;
cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), worldRenderer.world.Map.Bounds);
cellBoundsDirty = false;
}
var b = worldRenderer.world.VisibleBounds;
return b.HasValue ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
}
}
}
}

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Graphics
internal WorldRenderer(World world)
{
this.world = world;
Viewport = new Viewport(world.Map.Bounds);
Viewport = new Viewport(this, world.Map);
palette = new HardwarePalette();
palettes = new Cache<string, PaletteReference>(CreatePaletteReference);
@@ -76,10 +76,7 @@ namespace OpenRA.Graphics
List<IRenderable> GenerateRenderables()
{
var comparer = new RenderableComparer(this);
var vb = Viewport.ViewBounds(world);
var tl = Viewport.ViewToWorldPx(new int2(vb.Left, vb.Top));
var br = Viewport.ViewToWorldPx(new int2(vb.Right, vb.Bottom));
var actors = world.ScreenMap.ActorsInBox(tl, br)
var actors = world.ScreenMap.ActorsInBox(Viewport.TopLeft, Viewport.BottomRight)
.Append(world.WorldActor)
.ToList();
@@ -117,7 +114,7 @@ namespace OpenRA.Graphics
return;
var renderables = GenerateRenderables();
var bounds = Viewport.ViewBounds(world);
var bounds = Viewport.ScissorBounds;
Game.Renderer.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
terrainRenderer.Draw(this, Viewport);