Clean up viewport internals.
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@@ -161,9 +161,8 @@ namespace OpenRA.Graphics
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GenerateSprites(shroud);
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var clipRect = wr.Viewport.WorldBounds(wr.world);
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// We draw the shroud when disabled to hide the sharp map edges
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var clipRect = wr.Viewport.CellBounds;
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DrawShroud(wr, clipRect, sprites, shroudPalette);
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if (world.LobbyInfo.GlobalSettings.Fog)
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