Clean up viewport internals.
This commit is contained in:
@@ -12,7 +12,6 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Widgets;
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using OpenRA.Support;
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namespace OpenRA.Graphics
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@@ -20,157 +19,6 @@ namespace OpenRA.Graphics
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[Flags]
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public enum ScrollDirection { None = 0, Up = 1, Left = 2, Down = 4, Right = 8 }
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public class Viewport
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{
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readonly Rectangle mapBounds;
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Rectangle scrollLimits;
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int2 scrollPosition;
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// Top-left of the viewport, in world-px units
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public float2 Location { get { return scrollPosition; } }
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public float2 CenterLocation { get { return scrollPosition + 0.5f/Zoom * new float2(Game.Renderer.Resolution); } }
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public Rectangle WorldRect
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{
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get
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{
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return new Rectangle(scrollPosition.X / Game.CellSize,
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scrollPosition.Y / Game.CellSize,
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(int)(Game.Renderer.Resolution.Width / Zoom / Game.CellSize),
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(int)(Game.Renderer.Resolution.Height / Zoom / Game.CellSize));
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}
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}
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float zoom = 1f;
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public float Zoom
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{
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get
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{
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return zoom;
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}
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set
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{
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var oldCenter = CenterLocation;
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zoom = value;
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// Update scroll limits
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var viewTL = (Game.CellSize*new float2(mapBounds.Left, mapBounds.Top)).ToInt2();
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var viewBR = (Game.CellSize*new float2(mapBounds.Right, mapBounds.Bottom)).ToInt2();
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var border = (.5f/Zoom * new float2(Game.Renderer.Resolution)).ToInt2();
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scrollLimits = Rectangle.FromLTRB(viewTL.X - border.X,
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viewTL.Y - border.Y,
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viewBR.X - border.X,
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viewBR.Y - border.Y);
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// Re-center viewport
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scrollPosition = NormalizeScrollPosition((oldCenter - 0.5f / Zoom * new float2(Game.Renderer.Resolution)).ToInt2());
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}
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}
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public static int TicksSinceLastMove = 0;
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public static int2 LastMousePos;
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public void Scroll(float2 delta)
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{
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Scroll(delta, false);
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}
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public void Scroll(float2 delta, bool ignoreBorders)
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{
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// Convert from world-px to viewport-px
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var d = (1f/Zoom*delta).ToInt2();
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var newScrollPosition = scrollPosition + d;
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if(!ignoreBorders)
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newScrollPosition = NormalizeScrollPosition(newScrollPosition);
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scrollPosition = newScrollPosition;
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}
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int2 NormalizeScrollPosition(int2 newScrollPosition)
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{
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return newScrollPosition.Clamp(scrollLimits);
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}
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public ScrollDirection GetBlockedDirections()
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{
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var ret = ScrollDirection.None;
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if(scrollPosition.Y <= scrollLimits.Top) ret |= ScrollDirection.Up;
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if(scrollPosition.X <= scrollLimits.Left) ret |= ScrollDirection.Left;
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if(scrollPosition.Y >= scrollLimits.Bottom) ret |= ScrollDirection.Down;
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if(scrollPosition.X >= scrollLimits.Right) ret |= ScrollDirection.Right;
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return ret;
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}
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public Viewport(Rectangle mapBounds)
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{
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this.mapBounds = mapBounds;
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Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
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scrollPosition = new int2(scrollLimits.Location) + new int2(scrollLimits.Size)/2;
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}
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// Convert from viewport coords to cell coords (not px)
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public CPos ViewToWorld(MouseInput mi) { return ViewToWorld(mi.Location); }
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public CPos ViewToWorld(int2 loc)
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{
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return (CPos)( (1f / Game.CellSize) * (1f/Zoom*loc.ToFloat2() + Location) ).ToInt2();
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}
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public int2 ViewToWorldPx(int2 loc) { return (1f/Zoom*loc.ToFloat2() + Location).ToInt2(); }
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public int2 WorldToViewPx(int2 loc) { return (Zoom * (loc.ToFloat2() - Location)).ToInt2(); }
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public void Center(float2 loc)
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{
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scrollPosition = NormalizeScrollPosition((Game.CellSize * loc - 1f/(2*Zoom)*new float2(Game.Renderer.Resolution)).ToInt2());
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}
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public void Center(WPos pos)
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{
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Center(new float2(pos.X / 1024f, (pos.Y + pos.Z) / 1024f));
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}
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public void Center(IEnumerable<Actor> actors)
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{
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if (!actors.Any())
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return;
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Center(actors.Select(a => a.CenterPosition).Average());
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}
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// Rectangle (in viewport coords) that contains things to be drawn
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public Rectangle ViewBounds(World world)
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{
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var r = WorldBounds(world);
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var origin = Location.ToInt2();
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var left = Math.Max(0, Game.CellSize * r.Left - origin.X)*Zoom;
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var top = Math.Max(0, Game.CellSize * r.Top - origin.Y)*Zoom;
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var right = Math.Min((Game.CellSize * r.Right - origin.X) * Zoom, Game.Renderer.Resolution.Width);
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var bottom = Math.Min((Game.CellSize * r.Bottom - origin.Y) * Zoom, Game.Renderer.Resolution.Height);
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return Rectangle.FromLTRB((int)left, (int)top, (int)right, (int)bottom);
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}
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int2 cachedScroll = new int2(int.MaxValue, int.MaxValue);
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Rectangle cachedRect;
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// Rectangle (in cell coords) of cells that are currently visible on the screen
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public Rectangle WorldBounds(World world)
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{
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if (cachedScroll != scrollPosition)
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{
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var boundary = new int2(1,1); // Add a curtain of cells around the viewport to account for rounding errors
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var tl = ViewToWorld(int2.Zero).ToInt2() - boundary;
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var br = ViewToWorld(new int2(Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)).ToInt2() + boundary;
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cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), world.Map.Bounds);
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cachedScroll = scrollPosition;
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}
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var b = world.VisibleBounds;
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return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
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}
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}
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public static class ViewportExts
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{
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public static bool Includes(this ScrollDirection d, ScrollDirection s)
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@@ -183,4 +31,135 @@ namespace OpenRA.Graphics
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return (d.Includes(s) != val) ? d ^ s : d;
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}
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}
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public class Viewport
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{
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readonly WorldRenderer worldRenderer;
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// Map bounds (world-px)
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readonly Rectangle mapBounds;
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// Viewport geometry (world-px)
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public int2 CenterLocation { get; private set; }
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public int2 TopLeft { get { return CenterLocation - viewportSize / 2; } }
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public int2 BottomRight { get { return CenterLocation + viewportSize / 2; } }
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int2 viewportSize;
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bool cellBoundsDirty = true;
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float zoom = 1f;
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public float Zoom
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{
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get
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{
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return zoom;
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}
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set
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{
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zoom = value;
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viewportSize = (1f / zoom * new float2(Game.Renderer.Resolution)).ToInt2();
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cellBoundsDirty = true;
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}
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}
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public static int TicksSinceLastMove = 0;
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public static int2 LastMousePos;
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public ScrollDirection GetBlockedDirections()
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{
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var ret = ScrollDirection.None;
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if (CenterLocation.Y <= mapBounds.Top)
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ret |= ScrollDirection.Up;
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if (CenterLocation.X <= mapBounds.Left)
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ret |= ScrollDirection.Left;
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if (CenterLocation.Y >= mapBounds.Bottom)
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ret |= ScrollDirection.Down;
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if (CenterLocation.X >= mapBounds.Right)
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ret |= ScrollDirection.Right;
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return ret;
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}
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public Viewport(WorldRenderer wr, Map map)
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{
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worldRenderer = wr;
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// Calculate map bounds in world-px
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var b = map.Bounds;
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var tl = wr.ScreenPxPosition(new CPos(b.Left, b.Top).TopLeft);
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var br = wr.ScreenPxPosition(new CPos(b.Right, b.Bottom).BottomRight);
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mapBounds = Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
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CenterLocation = (tl + br) / 2;
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Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
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}
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public CPos ViewToWorld(int2 view)
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{
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return worldRenderer.Position(ViewToWorldPx(view)).ToCPos();
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}
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public int2 ViewToWorldPx(int2 view) { return (1f / Zoom * view.ToFloat2()).ToInt2() + TopLeft; }
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public int2 WorldToViewPx(int2 world) { return (Zoom * (world - TopLeft).ToFloat2()).ToInt2(); }
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public void Center(IEnumerable<Actor> actors)
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{
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if (!actors.Any())
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return;
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Center(actors.Select(a => a.CenterPosition).Average());
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}
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public void Center(WPos pos)
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{
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CenterLocation = worldRenderer.ScreenPxPosition(pos).Clamp(mapBounds);
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cellBoundsDirty = true;
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}
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public void Scroll(float2 delta, bool ignoreBorders)
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{
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// Convert scroll delta from world-px to viewport-px
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CenterLocation += (1f / Zoom * delta).ToInt2();
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cellBoundsDirty = true;
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if (!ignoreBorders)
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CenterLocation = CenterLocation.Clamp(mapBounds);
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}
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// Rectangle (in viewport coords) that contains things to be drawn
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static readonly Rectangle ScreenClip = Rectangle.FromLTRB(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height);
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public Rectangle ScissorBounds
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{
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get
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{
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var r = CellBounds;
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var ctl = new CPos(r.Left, r.Top).TopLeft;
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var cbr = new CPos(r.Right, r.Bottom).TopLeft;
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var tl = WorldToViewPx(worldRenderer.ScreenPxPosition(ctl)).Clamp(ScreenClip);
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var br = WorldToViewPx(worldRenderer.ScreenPxPosition(cbr)).Clamp(ScreenClip);
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return Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
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}
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}
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// Rectangle (in cell coords) of cells that are currently visible on the screen
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Rectangle cachedRect;
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public Rectangle CellBounds
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{
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get
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{
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if (cellBoundsDirty)
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{
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var boundary = new CVec(1, 1);
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var tl = worldRenderer.Position(TopLeft).ToCPos() - boundary;
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var br = worldRenderer.Position(BottomRight).ToCPos() + boundary;
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cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), worldRenderer.world.Map.Bounds);
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cellBoundsDirty = false;
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}
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var b = worldRenderer.world.VisibleBounds;
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return b.HasValue ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
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}
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}
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}
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}
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