Merge pull request #7638 from pchote/infantry-body
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
This commit is contained in:
@@ -182,7 +182,8 @@
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TargetTypes: Ground, Infantry
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TakeCover:
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SpeedModifier: 60
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RenderInfantry:
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RenderSprites:
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WithInfantryBody:
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WithDeathAnimation:
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AttackMove:
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Passenger:
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@@ -300,8 +301,7 @@
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TargetTypes: Ground, Infantry
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HiddenUnderFog:
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GivesExperience:
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RenderInfantry:
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Palette: terrain
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WithInfantryBody:
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WithDeathAnimation:
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UseDeathTypeSuffix: false
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EditorAppearance:
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@@ -316,6 +316,8 @@
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Huntable:
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ScriptTriggers:
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DeathSounds:
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RenderSprites:
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Palette: terrain
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^Plane:
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AppearsOnRadar:
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@@ -17,9 +17,9 @@ E1:
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Armament:
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Weapon: M16
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AttackFrontal:
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RenderInfantry:
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IdleAnimations: idle1,idle2,idle3,idle4
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StandAnimations: stand, stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2,idle3,idle4
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StandSequences: stand, stand2
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E2:
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Inherits: ^Infantry
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@@ -43,9 +43,9 @@ E2:
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LocalOffset: 0,0,427
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FireDelay: 15
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AttackFrontal:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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Explodes:
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Weapon: GrenadierExplode
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EmptyWeapon: GrenadierExplode
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@@ -74,9 +74,9 @@ E3:
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LocalOffset: 256,43,341
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FireDelay: 5
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AttackFrontal:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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E4:
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Inherits: ^Infantry
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@@ -104,9 +104,9 @@ E4:
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AttackFrontal:
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WithMuzzleFlash:
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SplitFacings: true
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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E5:
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Inherits: ^Infantry
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@@ -140,9 +140,9 @@ E5:
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WithMuzzleFlash:
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SplitFacings: true
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-PoisonedByTiberium:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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E6:
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Inherits: ^Infantry
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@@ -167,9 +167,9 @@ E6:
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Captures:
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CaptureTypes: building, husk
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-AutoTarget:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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-GainsExperience:
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RMBO:
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@@ -201,9 +201,9 @@ RMBO:
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Armament:
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Weapon: Sniper
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AttackFrontal:
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RenderInfantry:
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IdleAnimations: idle1,idle2,idle3
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StandAnimations: stand, stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2,idle3
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StandSequences: stand, stand2
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AnnounceOnBuild:
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AnnounceOnKill:
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@@ -193,7 +193,8 @@
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Voice: InfantryVoice
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TargetableUnit:
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TargetTypes: Ground
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RenderInfantry:
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RenderSprites:
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WithInfantryBody:
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TakeCover:
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WithDeathAnimation:
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AutoTarget:
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@@ -99,8 +99,8 @@ medic:
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AttackMedic:
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Cursor: ability
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OutsideRangeCursor: ability
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RenderInfantry:
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AttackAnimation: heal
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WithInfantryBody:
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AttackSequence: heal
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Passenger:
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PipType: Blue
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-AutoTarget:
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@@ -166,8 +166,8 @@ grenadier:
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FireDelay: 15
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle
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WithInfantryBody:
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IdleSequences: idle
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Explodes:
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Weapon: UnitExplodeSmall
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Chance: 100
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@@ -228,3 +228,4 @@ saboteur:
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-AutoTarget:
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AttractsWorms:
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Intensity: 120
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@@ -1381,14 +1381,14 @@ Rules:
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-ExternalCaptures:
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Captures:
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CaptureTypes: building
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RenderInfantry:
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Image: E6
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Cloak@JAIL:
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UpgradeTypes: jail
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UpgradeMinEnabledLevel: 1
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InitialDelay: 0
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CloakDelay: 0
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Palette:
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RenderSprites:
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Image: E6
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MEDI:
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Cloak@JAIL:
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UpgradeTypes: jail
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@@ -1398,11 +1398,11 @@ Rules:
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Palette:
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E7.noautotarget:
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Inherits: E7
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RenderInfantry:
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Image: E7
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AutoTarget:
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EnableStances: false
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-AttackMove:
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RenderSprites:
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Image: E7
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PRISON:
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Immobile:
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OccupiesSpace: false
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@@ -1430,7 +1430,7 @@ Rules:
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Range: 8c0
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AutoTarget:
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ScanRadius: 7
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RenderInfantry:
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RenderSprites:
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Image: E1
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E2.Autotarget:
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Inherits: E2
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@@ -1440,7 +1440,7 @@ Rules:
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Range: 8c0
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AutoTarget:
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ScanRadius: 7
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RenderInfantry:
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RenderSprites:
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Image: E2
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DOG:
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RevealsShroud:
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@@ -1276,14 +1276,15 @@ Rules:
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-ExternalCaptures:
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Captures:
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CaptureTypes: building
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RenderInfantry:
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Image: E6
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WithInfantryBody:
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Cloak@JAIL:
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UpgradeTypes: jail
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UpgradeMinEnabledLevel: 1
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InitialDelay: 0
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CloakDelay: 0
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Palette:
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RenderSprites:
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Image: E6
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MEDI:
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Cloak@JAIL:
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UpgradeTypes: jail
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@@ -1293,11 +1294,11 @@ Rules:
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Palette:
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E7.noautotarget:
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Inherits: E7
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RenderInfantry:
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Image: E7
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AutoTarget:
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EnableStances: false
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-AttackMove:
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RenderSprites:
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Image: E7
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PRISON:
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Immobile:
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OccupiesSpace: false
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@@ -1338,7 +1339,7 @@ Rules:
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Range: 8c0
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AutoTarget:
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ScanRadius: 7
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RenderInfantry:
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RenderSprites:
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Image: E1
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E2.Autotarget:
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Inherits: E2
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@@ -1348,7 +1349,7 @@ Rules:
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Range: 8c0
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AutoTarget:
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ScanRadius: 7
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RenderInfantry:
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RenderSprites:
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Image: E2
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DOG:
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Buildable:
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@@ -1687,11 +1687,11 @@ Rules:
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TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
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E7.noautotarget:
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Inherits: E7
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RenderInfantry:
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Image: E7
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AutoTarget:
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EnableStances: false
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-AttackMove:
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RenderSprites:
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Image: E7
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Colt:
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-Huntable:
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AutoTargetIgnore:
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@@ -1727,7 +1727,7 @@ Rules:
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Range: 8c0
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AutoTarget:
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ScanRadius: 7
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RenderInfantry:
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RenderSprites:
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Image: E1
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E2.Autotarget:
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Inherits: E2
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@@ -1737,7 +1737,7 @@ Rules:
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Range: 8c0
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AutoTarget:
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ScanRadius: 7
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RenderInfantry:
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RenderSprites:
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Image: E2
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AFLD:
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AirstrikePower@spyplane:
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@@ -617,12 +617,12 @@ Rules:
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Inherits: SNIPER
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Buildable:
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Prerequisites: ~disabled
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RenderInfantry:
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Image: SNIPER
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MustBeDestroyed:
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InvulnerabilityUpgrade@UNKILLABLE:
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UpgradeTypes: unkillable
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UpgradeMinEnabledLevel: 1
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RenderSprites:
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Image: SNIPER
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SPY:
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Inherits: ^Infantry
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Buildable:
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@@ -2240,7 +2240,7 @@ Rules:
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Captures:
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CaptureTypes: building
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Sabotage: False
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RenderInfantry:
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RenderSprites:
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Image: e6
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E6:
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Buildable:
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@@ -2145,10 +2145,10 @@ Rules:
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Inherits: DELPHI
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Tooltip:
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Name: Dr. Demitri
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RenderInfantry:
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Image: DELPHI
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Passenger:
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CargoType: Demitri
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RenderSprites:
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Image: DELPHI
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TRAN:
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RevealsShroud:
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Range: 0c0
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@@ -13,43 +13,50 @@ C4:
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Inherits: ^CivInfantry
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Selectable:
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Voice: CivilianFemaleVoice
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RenderInfantry:
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WithInfantryBody:
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RenderSprites:
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Image: C2
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C5:
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Inherits: ^CivInfantry
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RenderInfantry:
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WithInfantryBody:
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RenderSprites:
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Image: C1
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C6:
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Inherits: ^CivInfantry
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Selectable:
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Voice: CivilianFemaleVoice
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RenderInfantry:
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WithInfantryBody:
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RenderSprites:
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Image: C2
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C7:
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Inherits: ^CivInfantry
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RenderInfantry:
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WithInfantryBody:
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RenderSprites:
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Image: C1
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C8:
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Inherits: ^CivInfantry
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Selectable:
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Voice: CivilianFemaleVoice
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RenderInfantry:
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WithInfantryBody:
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RenderSprites:
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Image: C2
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C9:
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Inherits: ^CivInfantry
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RenderInfantry:
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WithInfantryBody:
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RenderSprites:
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Image: C1
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C10:
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Inherits: ^CivInfantry
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Selectable:
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Voice: CivilianFemaleVoice
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RenderInfantry:
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WithInfantryBody:
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RenderSprites:
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Image: C2
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FCOM:
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@@ -186,7 +186,8 @@
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Ground, Infantry, Disguise
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RenderInfantry:
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RenderSprites:
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WithInfantryBody:
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WithDeathAnimation:
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AutoTarget:
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AttackMove:
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@@ -557,7 +558,7 @@
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AttackFrontal:
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ProximityCaptor:
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Types: CivilianInfantry
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RenderInfantry:
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WithInfantryBody:
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ScaredyCat:
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^CivBuilding:
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@@ -22,8 +22,8 @@ DOG:
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Armament:
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Weapon: DogJaw
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AttackLeap:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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IgnoresDisguise:
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DetectCloaked:
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Range: 5
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@@ -54,9 +54,9 @@ E1:
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MuzzleSequence: garrison-muzzle
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand,stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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E2:
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Inherits: ^Infantry
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@@ -86,9 +86,9 @@ E2:
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FireDelay: 15
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand,stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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Explodes:
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Weapon: UnitExplodeSmall
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Chance: 50
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@@ -122,9 +122,9 @@ E3:
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Weapon: Dragon
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand,stand2
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WithInfantryBody:
|
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IdleSequences: idle1,idle2
|
||||
StandSequences: stand,stand2
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||||
|
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E4:
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Inherits: ^Infantry
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||||
@@ -153,9 +153,9 @@ E4:
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Weapon: Flamer
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||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
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||||
StandAnimations: stand,stand2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
StandSequences: stand,stand2
|
||||
|
||||
E6:
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Inherits: ^Infantry
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||||
@@ -184,9 +184,9 @@ E6:
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||||
Type: building
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||||
TakeCover:
|
||||
-AutoTarget:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
StandAnimations: stand,stand2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
StandSequences: stand,stand2
|
||||
|
||||
SPY:
|
||||
Inherits: ^Infantry
|
||||
@@ -218,24 +218,25 @@ SPY:
|
||||
Infiltrates:
|
||||
Types: SpyInfiltrate
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||||
-AutoTarget:
|
||||
-RenderInfantry:
|
||||
RenderDisguise:
|
||||
IdleAnimations: idle1,idle2
|
||||
StandAnimations: stand,stand2
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||||
-WithInfantryBody:
|
||||
WithDisguisingInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
StandSequences: stand,stand2
|
||||
Armament:
|
||||
Weapon: SilencedPPK
|
||||
AttackFrontal:
|
||||
|
||||
SPY.England:
|
||||
Inherits: SPY
|
||||
RenderDisguise:
|
||||
Image: spy
|
||||
WithDisguisingInfantryBody:
|
||||
Buildable:
|
||||
Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium
|
||||
Valued:
|
||||
Cost: 250
|
||||
DisguiseToolTip:
|
||||
Name: British Spy
|
||||
RenderSprites:
|
||||
Image: spy
|
||||
|
||||
E7:
|
||||
Inherits: ^Infantry
|
||||
@@ -274,8 +275,8 @@ E7:
|
||||
MuzzleSequence: garrison-muzzle
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
AnnounceOnBuild:
|
||||
AnnounceOnKill:
|
||||
|
||||
@@ -310,9 +311,9 @@ MEDI:
|
||||
OutsideRangeCursor: heal
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
AttackAnimation: heal
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
AttackSequence: heal
|
||||
|
||||
MECH:
|
||||
Inherits: ^Infantry
|
||||
@@ -347,9 +348,9 @@ MECH:
|
||||
CaptureTypes: husk
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
AttackAnimation: heal
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
AttackSequence: heal
|
||||
|
||||
EINSTEIN:
|
||||
Inherits: ^Infantry
|
||||
@@ -369,7 +370,7 @@ EINSTEIN:
|
||||
-AutoTarget:
|
||||
ProximityCaptor:
|
||||
Types: CivilianInfantry
|
||||
RenderInfantry:
|
||||
WithInfantryBody:
|
||||
ScaredyCat:
|
||||
|
||||
DELPHI:
|
||||
@@ -390,7 +391,7 @@ DELPHI:
|
||||
-AutoTarget:
|
||||
ProximityCaptor:
|
||||
Types: CivilianInfantry
|
||||
RenderInfantry:
|
||||
WithInfantryBody:
|
||||
ScaredyCat:
|
||||
|
||||
CHAN:
|
||||
@@ -484,9 +485,9 @@ SHOK:
|
||||
Weapon: PortaTesla
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
StandAnimations: stand,stand2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
StandSequences: stand,stand2
|
||||
|
||||
SNIPER:
|
||||
Inherits: ^Infantry
|
||||
@@ -520,9 +521,9 @@ SNIPER:
|
||||
MuzzleSequence: garrison-muzzle
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
StandAnimations: stand,stand2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
StandSequences: stand,stand2
|
||||
Cloak:
|
||||
InitialDelay: 250
|
||||
CloakDelay: 120
|
||||
|
||||
@@ -80,7 +80,7 @@ ABAN06:
|
||||
Health:
|
||||
HP: 500
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: TEMPERAT
|
||||
ExcludeTilesets: TEMPERAT
|
||||
|
||||
ABAN07:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -94,7 +94,7 @@ ABAN07:
|
||||
Health:
|
||||
HP: 350
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: TEMPERAT
|
||||
ExcludeTilesets: TEMPERAT
|
||||
|
||||
ABAN08:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -108,7 +108,7 @@ ABAN08:
|
||||
Health:
|
||||
HP: 500
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: TEMPERAT
|
||||
ExcludeTilesets: TEMPERAT
|
||||
|
||||
ABAN09:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -122,7 +122,7 @@ ABAN09:
|
||||
Health:
|
||||
HP: 350
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: TEMPERAT
|
||||
ExcludeTilesets: TEMPERAT
|
||||
|
||||
ABAN10:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -136,7 +136,7 @@ ABAN10:
|
||||
Health:
|
||||
HP: 500
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: TEMPERAT
|
||||
ExcludeTilesets: TEMPERAT
|
||||
|
||||
ABAN11:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -150,7 +150,7 @@ ABAN11:
|
||||
Health:
|
||||
HP: 400
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: TEMPERAT
|
||||
ExcludeTilesets: TEMPERAT
|
||||
|
||||
ABAN12:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -164,7 +164,7 @@ ABAN12:
|
||||
Health:
|
||||
HP: 400
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: TEMPERAT
|
||||
ExcludeTilesets: TEMPERAT
|
||||
|
||||
ABAN13:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -178,7 +178,7 @@ ABAN13:
|
||||
Health:
|
||||
HP: 400
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: TEMPERAT
|
||||
ExcludeTilesets: TEMPERAT
|
||||
|
||||
ABAN14:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -192,7 +192,7 @@ ABAN14:
|
||||
Health:
|
||||
HP: 300
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: TEMPERAT
|
||||
ExcludeTilesets: TEMPERAT
|
||||
|
||||
ABAN15:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -206,7 +206,7 @@ ABAN15:
|
||||
Health:
|
||||
HP: 400
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: TEMPERAT
|
||||
ExcludeTilesets: TEMPERAT
|
||||
|
||||
ABAN16:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -220,7 +220,7 @@ ABAN16:
|
||||
Health:
|
||||
HP: 400
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: TEMPERAT
|
||||
ExcludeTilesets: TEMPERAT
|
||||
|
||||
ABAN17:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -234,7 +234,7 @@ ABAN17:
|
||||
Health:
|
||||
HP: 400
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: TEMPERAT
|
||||
ExcludeTilesets: TEMPERAT
|
||||
|
||||
ABAN18:
|
||||
Inherits: ^CivBuilding
|
||||
@@ -1081,7 +1081,7 @@ CTDAM:
|
||||
Building:
|
||||
Footprint: xx xx xx xx xx
|
||||
Dimensions: 2, 5
|
||||
Power:
|
||||
Power:
|
||||
Amount: 200
|
||||
Armor:
|
||||
Type: heavy
|
||||
@@ -1220,7 +1220,7 @@ GASPOT:
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1, 1
|
||||
Power:
|
||||
Power:
|
||||
Amount: -10
|
||||
Armor:
|
||||
Type: wood
|
||||
@@ -1250,7 +1250,7 @@ NTPYRA:
|
||||
Building:
|
||||
Footprint: xxxx xxxx xxxx xxxx
|
||||
Dimensions: 4, 4
|
||||
Power:
|
||||
Power:
|
||||
Amount: -40
|
||||
Armor:
|
||||
Type: heavy
|
||||
|
||||
@@ -166,7 +166,8 @@
|
||||
Voice: Infantry
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground, Infantry
|
||||
RenderInfantry:
|
||||
RenderSprites:
|
||||
WithInfantryBody:
|
||||
WithDeathAnimation:
|
||||
AutoTarget:
|
||||
AttackMove:
|
||||
@@ -248,7 +249,7 @@
|
||||
AttackFrontal:
|
||||
ProximityCaptor:
|
||||
Types: CivilianInfantry
|
||||
RenderInfantry:
|
||||
WithInfantryBody:
|
||||
ScaredyCat:
|
||||
-MustBeDestroyed:
|
||||
|
||||
|
||||
@@ -26,8 +26,8 @@ E1:
|
||||
UpgradeMinEnabledLevel: 1
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
E2:
|
||||
Inherits: ^Infantry
|
||||
@@ -52,8 +52,8 @@ E2:
|
||||
FireDelay: 5
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
E3:
|
||||
Inherits: ^Infantry
|
||||
@@ -78,8 +78,8 @@ E3:
|
||||
LocalOffset: 128,0,640
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
WEEDGUY:
|
||||
Inherits: ^Infantry
|
||||
@@ -106,7 +106,7 @@ WEEDGUY:
|
||||
Weapon: FireballLauncher
|
||||
LocalOffset: 85,0,384
|
||||
AttackFrontal:
|
||||
RenderInfantry:
|
||||
WithInfantryBody:
|
||||
TakeCover:
|
||||
|
||||
MEDIC:
|
||||
@@ -133,9 +133,9 @@ MEDIC:
|
||||
Weapon: Heal
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
AttackAnimation: heal
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
AttackSequence: heal
|
||||
SelfHealing:
|
||||
Passenger:
|
||||
PipType: Red
|
||||
@@ -165,8 +165,8 @@ ENGINEER:
|
||||
Captures:
|
||||
CaptureTypes: building
|
||||
-AutoTarget:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
TakeCover:
|
||||
-GainsExperience:
|
||||
|
||||
@@ -197,8 +197,8 @@ UMAGON:
|
||||
Weapon: Sniper
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
GHOST:
|
||||
Inherits: ^Infantry
|
||||
@@ -233,8 +233,8 @@ GHOST:
|
||||
C4Demolition:
|
||||
C4Delay: 45
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
JUMPJET:
|
||||
Inherits: ^Infantry
|
||||
@@ -264,7 +264,7 @@ JUMPJET:
|
||||
-Crushable:
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
WithInfantryBody:
|
||||
|
||||
CHAMSPY:
|
||||
Inherits: ^Infantry
|
||||
@@ -292,9 +292,9 @@ CHAMSPY:
|
||||
Infiltrates:
|
||||
Types: SpyInfiltrate
|
||||
-AutoTarget:
|
||||
-RenderInfantry:
|
||||
RenderDisguise:
|
||||
IdleAnimations: idle1,idle2
|
||||
-WithInfantryBody:
|
||||
WithDisguisingInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
CYBORG:
|
||||
Inherits: ^Infantry
|
||||
@@ -326,8 +326,8 @@ CYBORG:
|
||||
Weapon: Vulcan3
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
CYC2:
|
||||
Inherits: ^Infantry
|
||||
@@ -360,8 +360,8 @@ CYC2:
|
||||
LocalOffset: 170,85,683
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
MUTANT:
|
||||
Inherits: ^Infantry
|
||||
@@ -388,8 +388,8 @@ MUTANT:
|
||||
Weapon: Vulcan
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
MWMN:
|
||||
Inherits: ^Infantry
|
||||
@@ -416,8 +416,8 @@ MWMN:
|
||||
Weapon: Vulcan
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
MUTANT3:
|
||||
Inherits: ^Infantry
|
||||
@@ -444,8 +444,8 @@ MUTANT3:
|
||||
Weapon: Vulcan
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
MHIJACK:
|
||||
Inherits: ^Infantry
|
||||
@@ -471,8 +471,8 @@ MHIJACK:
|
||||
Range: 6c0
|
||||
-AutoTarget:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
TRATOS:
|
||||
Inherits: ^Infantry
|
||||
@@ -496,8 +496,8 @@ TRATOS:
|
||||
Range: 4c0
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
OXANNA:
|
||||
Inherits: ^Infantry
|
||||
@@ -519,8 +519,8 @@ OXANNA:
|
||||
Range: 4c0
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
SLAV:
|
||||
Inherits: ^Infantry
|
||||
@@ -542,8 +542,8 @@ SLAV:
|
||||
Range: 4c0
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
DOGGIE:
|
||||
Inherits: ^Infantry
|
||||
@@ -603,9 +603,10 @@ VISSML:
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
-AutoTarget:
|
||||
-RenderInfantry:
|
||||
RenderUnit:
|
||||
-RenderSprites:
|
||||
-WithInfantryBody:
|
||||
-WithDeathAnimation:
|
||||
RenderUnit:
|
||||
|
||||
VISLRG:
|
||||
Inherits: ^Infantry
|
||||
@@ -639,9 +640,10 @@ VISLRG:
|
||||
WanderMoveRadius: 2
|
||||
MinMoveDelayInTicks: 25
|
||||
MaxMoveDelayInTicks: 45
|
||||
-RenderInfantry:
|
||||
RenderUnit:
|
||||
-RenderSprites:
|
||||
-WithInfantryBody:
|
||||
-WithDeathAnimation:
|
||||
RenderUnit:
|
||||
|
||||
CIV1:
|
||||
Inherits: ^CivilianInfantry
|
||||
|
||||
@@ -16,13 +16,14 @@ waypoint:
|
||||
InitialFacing: 160
|
||||
Turreted:
|
||||
InitialFacing: 160
|
||||
RenderInfantry:
|
||||
Image: mmch
|
||||
StandAnimations: run
|
||||
Palette: colorpicker
|
||||
WithInfantryBody:
|
||||
StandSequences: run
|
||||
RenderVoxels:
|
||||
Image: mmch
|
||||
Palette: colorpicker
|
||||
RenderSprites:
|
||||
Image: mmch
|
||||
Palette: colorpicker
|
||||
|
||||
CAMERA:
|
||||
Immobile:
|
||||
@@ -66,3 +67,4 @@ TROCK04:
|
||||
|
||||
TROCK05:
|
||||
Inherits: ^Rock
|
||||
|
||||
|
||||
@@ -168,7 +168,7 @@ HVR:
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~gaweap
|
||||
Prerequisites: ~gaweap
|
||||
Mobile:
|
||||
Speed: 56
|
||||
ROT: 5
|
||||
@@ -518,7 +518,8 @@ MMCH:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 8c0
|
||||
RenderInfantry:
|
||||
RenderSprites:
|
||||
WithInfantryBody:
|
||||
Turreted:
|
||||
ROT: 5
|
||||
AttackTurreted:
|
||||
@@ -590,7 +591,8 @@ SMECH:
|
||||
AutoTarget:
|
||||
Armament:
|
||||
Weapon: AssaultCannon
|
||||
RenderInfantry:
|
||||
RenderSprites:
|
||||
WithInfantryBody:
|
||||
Selectable:
|
||||
Voices: Mech
|
||||
Bounds: 16, 32
|
||||
|
||||
Reference in New Issue
Block a user