bullets, missiles are all altitude-aware
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@@ -88,6 +88,7 @@ namespace OpenRa.Game
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var underCursor = Game.UnitInfluence.GetUnitAt( xy )
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?? Game.BuildingInfluence.GetBuildingAt( xy );
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if (underCursor != null && !underCursor.Info.Selectable)
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underCursor = null;
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