bullets, missiles are all altitude-aware
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@@ -224,7 +224,7 @@ namespace OpenRa.Game
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Rules.TileSet.GetWalkability(Rules.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
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}
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static IEnumerable<Actor> FindUnits(float2 a, float2 b)
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public static IEnumerable<Actor> FindUnits(float2 a, float2 b)
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{
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var min = float2.Min(a, b);
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var max = float2.Max(a, b);
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