move victory conditions

This commit is contained in:
Chris Forbes
2010-05-20 19:21:09 +12:00
parent 586d5ec11e
commit 91a4ac5faf
4 changed files with 8 additions and 7 deletions

View File

@@ -86,7 +86,6 @@
<Compile Include="Traits\Player\ActorGroupProxy.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="Traits\Player\TechTreeCache.cs" />
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
<Compile Include="Traits\Render\RenderBuilding.cs" />
<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />

View File

@@ -92,4 +92,9 @@ namespace OpenRA.Traits
.GetCost(GetMovementType()) < float.PositiveInfinity;
}
}
/* tag trait for "bases": mcv/fact */
class BaseBuildingInfo : TraitInfo<BaseBuilding> { }
class BaseBuilding { }
}

View File

@@ -19,8 +19,9 @@
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Traits
namespace OpenRA.Mods.RA
{
class ConquestVictoryConditionsInfo : ITraitInfo
{
@@ -68,9 +69,4 @@ namespace OpenRA.Traits
class MustBeDestroyedInfo : TraitInfo<MustBeDestroyed> { }
class MustBeDestroyed { }
/* tag trait for "bases": mcv/fact */
class BaseBuildingInfo : TraitInfo<BaseBuilding> { }
class BaseBuilding { }
}

View File

@@ -87,6 +87,7 @@
<Compile Include="Cargo.cs" />
<Compile Include="CarpetBomb.cs" />
<Compile Include="Chronoshiftable.cs" />
<Compile Include="ConquestVictoryConditions.cs" />
<Compile Include="Crate.cs" />
<Compile Include="CrateAction.cs" />
<Compile Include="CrateDrop.cs" />