Move various RA-specific traits to the new folder/namespace structure

This commit is contained in:
reaperrr
2014-12-14 14:50:17 +01:00
parent b217730caa
commit 91c19b0f66
10 changed files with 19 additions and 17 deletions

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@@ -1,280 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
{
class ChronoshiftPowerInfo : SupportPowerInfo
{
[Desc("Cells")]
public readonly int Range = 1;
[Desc("Seconds")]
public readonly int Duration = 30;
public readonly bool KillCargo = true;
public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.self,this); }
}
class ChronoshiftPower : SupportPower
{
public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { }
public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
{
Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound);
return new SelectTarget(self.World, order, manager, this);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
foreach (var target in UnitsInRange(order.ExtraLocation))
{
var cs = target.Trait<Chronoshiftable>();
var targetCell = target.Location + (order.TargetLocation - order.ExtraLocation);
var cpi = Info as ChronoshiftPowerInfo;
if (self.Owner.Shroud.IsExplored(targetCell) && cs.CanChronoshiftTo(target, targetCell))
cs.Teleport(target, targetCell, cpi.Duration * 25, cpi.KillCargo, self);
}
}
public IEnumerable<Actor> UnitsInRange(CPos xy)
{
var range = ((ChronoshiftPowerInfo)Info).Range;
var tiles = self.World.Map.FindTilesInCircle(xy, range);
var units = new List<Actor>();
foreach (var t in tiles)
units.AddRange(self.World.ActorMap.GetUnitsAt(t));
return units.Distinct().Where(a => a.HasTrait<Chronoshiftable>() &&
!a.TraitsImplementing<IPreventsTeleport>().Any(condition => condition.PreventsTeleport(a)));
}
public bool SimilarTerrain(CPos xy, CPos sourceLocation)
{
if (!self.Owner.Shroud.IsExplored(xy))
return false;
var range = ((ChronoshiftPowerInfo)Info).Range;
var sourceTiles = self.World.Map.FindTilesInCircle(xy, range);
var destTiles = self.World.Map.FindTilesInCircle(sourceLocation, range);
using (var se = sourceTiles.GetEnumerator())
using (var de = destTiles.GetEnumerator())
while (se.MoveNext() && de.MoveNext())
{
var a = se.Current;
var b = de.Current;
if (!self.Owner.Shroud.IsExplored(a) || !self.Owner.Shroud.IsExplored(b))
return false;
if (self.World.Map.GetTerrainIndex(a) != self.World.Map.GetTerrainIndex(b))
return false;
}
return true;
}
class SelectTarget : IOrderGenerator
{
readonly ChronoshiftPower power;
readonly int range;
readonly Sprite tile;
readonly SupportPowerManager manager;
readonly string order;
public SelectTarget(World world, string order, SupportPowerManager manager, ChronoshiftPower power)
{
this.manager = manager;
this.order = order;
this.power = power;
this.range = ((ChronoshiftPowerInfo)power.Info).Range;
tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
}
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
world.CancelInputMode();
if (mi.Button == MouseButton.Left)
world.OrderGenerator = new SelectDestination(world, order, manager, power, xy);
yield break;
}
public void Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.ContainsKey(order))
world.CancelInputMode();
}
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var targetUnits = power.UnitsInRange(xy).Where(a => !world.FogObscures(a));
foreach (var unit in targetUnits)
if (manager.self.Owner.Shroud.IsTargetable(unit))
yield return new SelectionBoxRenderable(unit, Color.Red);
}
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var tiles = world.Map.FindTilesInCircle(xy, range);
var pal = wr.Palette("terrain");
foreach (var t in tiles)
yield return new SpriteRenderable(tile, wr.world.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
}
public string GetCursor(World world, CPos xy, MouseInput mi)
{
return "chrono-select";
}
}
class SelectDestination : IOrderGenerator
{
readonly ChronoshiftPower power;
readonly CPos sourceLocation;
readonly int range;
readonly Sprite validTile, invalidTile, sourceTile;
readonly SupportPowerManager manager;
readonly string order;
public SelectDestination(World world, string order, SupportPowerManager manager, ChronoshiftPower power, CPos sourceLocation)
{
this.manager = manager;
this.order = order;
this.power = power;
this.sourceLocation = sourceLocation;
this.range = ((ChronoshiftPowerInfo)power.Info).Range;
var tileset = manager.self.World.TileSet.Id.ToLowerInvariant();
validTile = world.Map.SequenceProvider.GetSequence("overlay", "target-valid-{0}".F(tileset)).GetSprite(0);
invalidTile = world.Map.SequenceProvider.GetSequence("overlay", "target-invalid").GetSprite(0);
sourceTile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
}
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
{
world.CancelInputMode();
yield break;
}
var ret = OrderInner(xy).FirstOrDefault();
if (ret == null)
yield break;
world.CancelInputMode();
yield return ret;
}
IEnumerable<Order> OrderInner(CPos xy)
{
// Cannot chronoshift into unexplored location
if (IsValidTarget(xy))
yield return new Order(order, manager.self, false)
{
TargetLocation = xy,
ExtraLocation = sourceLocation,
SuppressVisualFeedback = true
};
}
public void Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.ContainsKey(order))
world.CancelInputMode();
}
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
{
foreach (var unit in power.UnitsInRange(sourceLocation))
if (manager.self.Owner.Shroud.IsTargetable(unit))
yield return new SelectionBoxRenderable(unit, Color.Red);
}
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var pal = wr.Palette("terrain");
// Source tiles
foreach (var t in world.Map.FindTilesInCircle(sourceLocation, range))
yield return new SpriteRenderable(sourceTile, wr.world.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
// Destination tiles
foreach (var t in world.Map.FindTilesInCircle(xy, range))
yield return new SpriteRenderable(sourceTile, wr.world.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
// Unit previews
foreach (var unit in power.UnitsInRange(sourceLocation))
{
var offset = world.Map.CenterOfCell(xy) - world.Map.CenterOfCell(sourceLocation);
if (manager.self.Owner.Shroud.IsTargetable(unit))
foreach (var r in unit.Render(wr))
yield return r.OffsetBy(offset);
}
// Unit tiles
foreach (var unit in power.UnitsInRange(sourceLocation))
{
if (manager.self.Owner.Shroud.IsTargetable(unit))
{
var targetCell = unit.Location + (xy - sourceLocation);
var canEnter = manager.self.Owner.Shroud.IsExplored(targetCell) &&
unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit, targetCell);
var tile = canEnter ? validTile : invalidTile;
yield return new SpriteRenderable(tile, wr.world.Map.CenterOfCell(targetCell), WVec.Zero, -511, pal, 1f, true);
}
}
}
bool IsValidTarget(CPos xy)
{
var canTeleport = false;
foreach (var unit in power.UnitsInRange(sourceLocation))
{
var targetCell = unit.Location + (xy - sourceLocation);
if (manager.self.Owner.Shroud.IsExplored(targetCell) && unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell))
{
canTeleport = true;
break;
}
}
if (!canTeleport)
{
// Check the terrain types. This will allow chronoshifts to occur on empty terrain to terrain of
// a similar type. This also keeps the cursor from changing in non-visible property, alerting the
// chronoshifter of enemy unit presence
canTeleport = power.SimilarTerrain(sourceLocation,xy);
}
return canTeleport;
}
public string GetCursor(World world, CPos xy, MouseInput mi)
{
return IsValidTarget(xy) ? "chrono-target" : "move-blocked";
}
}
}
}

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@@ -1,143 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Required for GpsPower. Attach this to the player actor.")]
class GpsWatcherInfo : ITraitInfo
{
public object Create (ActorInitializer init) { return new GpsWatcher(init.self.Owner); }
}
class GpsWatcher : ISync, IFogVisibilityModifier
{
[Sync] bool Launched = false;
[Sync] public bool GrantedAllies = false;
[Sync] public bool Granted = false;
Player owner;
List<Actor> actors = new List<Actor> { };
public GpsWatcher(Player owner) { this.owner = owner; }
public void GpsRem(Actor atek)
{
actors.Remove(atek);
RefreshGps(atek);
}
public void GpsAdd(Actor atek)
{
actors.Add(atek);
RefreshGps(atek);
}
public void Launch(Actor atek, SupportPowerInfo info)
{
atek.World.Add(new DelayedAction(((GpsPowerInfo)info).RevealDelay * 25,
() =>
{
Launched = true;
RefreshGps(atek);
}));
}
public void RefreshGps(Actor atek)
{
RefreshGranted();
foreach (var i in atek.World.ActorsWithTrait<GpsWatcher>())
i.Trait.RefreshGranted();
if ((Granted || GrantedAllies) && atek.Owner.IsAlliedWith(atek.World.RenderPlayer))
atek.Owner.Shroud.ExploreAll(atek.World);
}
void RefreshGranted()
{
Granted = (actors.Count > 0 && Launched);
GrantedAllies = owner.World.ActorsWithTrait<GpsWatcher>().Any(p => p.Actor.Owner.IsAlliedWith(owner) && p.Trait.Granted);
if (Granted || GrantedAllies)
owner.Shroud.ExploreAll(owner.World);
}
public bool HasFogVisibility(Player byPlayer)
{
return Granted || GrantedAllies;
}
}
class GpsPowerInfo : SupportPowerInfo
{
public readonly int RevealDelay = 0;
public override object Create(ActorInitializer init) { return new GpsPower(init.self, this); }
}
class GpsPower : SupportPower, INotifyKilled, INotifyStanceChanged, INotifySold, INotifyOwnerChanged
{
GpsWatcher owner;
public GpsPower(Actor self, GpsPowerInfo info) : base(self, info)
{
owner = self.Owner.PlayerActor.Trait<GpsWatcher>();
owner.GpsAdd(self);
}
public override void Charged(Actor self, string key)
{
self.Owner.PlayerActor.Trait<SupportPowerManager>().Powers[key].Activate(new Order());
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
self.World.AddFrameEndTask(w =>
{
Sound.PlayToPlayer(self.Owner, Info.LaunchSound);
w.Add(new SatelliteLaunch(self));
owner.Launch(self, Info);
});
}
public void Killed(Actor self, AttackInfo e) { RemoveGps(self); }
public void Selling(Actor self) {}
public void Sold(Actor self) { RemoveGps(self); }
void RemoveGps(Actor self)
{
// Extra function just in case something needs to be added later
owner.GpsRem(self);
}
public void StanceChanged(Actor self, Player a, Player b, Stance oldStance, Stance newStance)
{
owner.RefreshGps(self);
}
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
RemoveGps(self);
owner = newOwner.PlayerActor.Trait<GpsWatcher>();
owner.GpsAdd(self);
}
}
}