Move various RA-specific traits to the new folder/namespace structure
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143
OpenRA.Mods.RA/Traits/SupportPowers/GpsPower.cs
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143
OpenRA.Mods.RA/Traits/SupportPowers/GpsPower.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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{
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[Desc("Required for GpsPower. Attach this to the player actor.")]
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class GpsWatcherInfo : ITraitInfo
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{
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public object Create (ActorInitializer init) { return new GpsWatcher(init.self.Owner); }
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}
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class GpsWatcher : ISync, IFogVisibilityModifier
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{
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[Sync] bool Launched = false;
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[Sync] public bool GrantedAllies = false;
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[Sync] public bool Granted = false;
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Player owner;
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List<Actor> actors = new List<Actor> { };
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public GpsWatcher(Player owner) { this.owner = owner; }
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public void GpsRem(Actor atek)
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{
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actors.Remove(atek);
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RefreshGps(atek);
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}
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public void GpsAdd(Actor atek)
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{
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actors.Add(atek);
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RefreshGps(atek);
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}
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public void Launch(Actor atek, SupportPowerInfo info)
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{
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atek.World.Add(new DelayedAction(((GpsPowerInfo)info).RevealDelay * 25,
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() =>
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{
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Launched = true;
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RefreshGps(atek);
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}));
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}
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public void RefreshGps(Actor atek)
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{
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RefreshGranted();
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foreach (var i in atek.World.ActorsWithTrait<GpsWatcher>())
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i.Trait.RefreshGranted();
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if ((Granted || GrantedAllies) && atek.Owner.IsAlliedWith(atek.World.RenderPlayer))
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atek.Owner.Shroud.ExploreAll(atek.World);
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}
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void RefreshGranted()
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{
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Granted = (actors.Count > 0 && Launched);
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GrantedAllies = owner.World.ActorsWithTrait<GpsWatcher>().Any(p => p.Actor.Owner.IsAlliedWith(owner) && p.Trait.Granted);
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if (Granted || GrantedAllies)
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owner.Shroud.ExploreAll(owner.World);
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}
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public bool HasFogVisibility(Player byPlayer)
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{
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return Granted || GrantedAllies;
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}
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}
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class GpsPowerInfo : SupportPowerInfo
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{
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public readonly int RevealDelay = 0;
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public override object Create(ActorInitializer init) { return new GpsPower(init.self, this); }
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}
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class GpsPower : SupportPower, INotifyKilled, INotifyStanceChanged, INotifySold, INotifyOwnerChanged
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{
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GpsWatcher owner;
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public GpsPower(Actor self, GpsPowerInfo info) : base(self, info)
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{
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owner = self.Owner.PlayerActor.Trait<GpsWatcher>();
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owner.GpsAdd(self);
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}
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public override void Charged(Actor self, string key)
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{
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self.Owner.PlayerActor.Trait<SupportPowerManager>().Powers[key].Activate(new Order());
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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self.World.AddFrameEndTask(w =>
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{
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Sound.PlayToPlayer(self.Owner, Info.LaunchSound);
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w.Add(new SatelliteLaunch(self));
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owner.Launch(self, Info);
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});
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}
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public void Killed(Actor self, AttackInfo e) { RemoveGps(self); }
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public void Selling(Actor self) {}
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public void Sold(Actor self) { RemoveGps(self); }
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void RemoveGps(Actor self)
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{
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// Extra function just in case something needs to be added later
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owner.GpsRem(self);
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}
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public void StanceChanged(Actor self, Player a, Player b, Stance oldStance, Stance newStance)
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{
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owner.RefreshGps(self);
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}
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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RemoveGps(self);
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owner = newOwner.PlayerActor.Trait<GpsWatcher>();
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owner.GpsAdd(self);
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}
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}
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}
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