Move various RA-specific traits to the new folder/namespace structure

This commit is contained in:
reaperrr
2014-12-14 14:50:17 +01:00
parent b217730caa
commit 91c19b0f66
10 changed files with 19 additions and 17 deletions

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@@ -12,6 +12,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA.Render;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities

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@@ -164,8 +164,8 @@
<Compile Include="ExternalCaptures.cs" />
<Compile Include="Cargo.cs" />
<Compile Include="CashTrickler.cs" />
<Compile Include="ChronoshiftPaletteEffect.cs" />
<Compile Include="Chronoshiftable.cs" />
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\Chronoshiftable.cs" />
<Compile Include="ConquestVictoryConditions.cs" />
<Compile Include="Crate.cs" />
<Compile Include="CrateAction.cs" />
@@ -179,7 +179,7 @@
<Compile Include="Crates\LevelUpCrateAction.cs" />
<Compile Include="Crates\RevealMapCrateAction.cs" />
<Compile Include="Crates\SupportPowerCrateAction.cs" />
<Compile Include="DemoTruck.cs" />
<Compile Include="Traits\DemoTruck.cs" />
<Compile Include="DetectCloaked.cs" />
<Compile Include="Effects\GpsDot.cs" />
<Compile Include="Effects\Parachute.cs" />
@@ -198,7 +198,7 @@
<Compile Include="Lint\CheckSyncAnnotations.cs" />
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
<Compile Include="MadTank.cs" />
<Compile Include="Traits\MadTank.cs" />
<Compile Include="Mine.cs" />
<Compile Include="Minelayer.cs" />
<Compile Include="Move\Mobile.cs" />
@@ -216,7 +216,7 @@
<Compile Include="Player\PlaceBuilding.cs" />
<Compile Include="Player\ProductionQueue.cs" />
<Compile Include="Player\MissionObjectives.cs" />
<Compile Include="PortableChrono.cs" />
<Compile Include="Traits\PortableChrono.cs" />
<Compile Include="Scripting\Properties\GuardProperties.cs" />
<Compile Include="Traits\World\DomainIndex.cs" />
<Compile Include="Turreted.cs" />
@@ -254,8 +254,8 @@
<Compile Include="StrategicVictoryConditions.cs" />
<Compile Include="SupplyTruck.cs" />
<Compile Include="SupportPowers\AirstrikePower.cs" />
<Compile Include="SupportPowers\ChronoshiftPower.cs" />
<Compile Include="SupportPowers\GpsPower.cs" />
<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
<Compile Include="Traits\SupportPowers\GpsPower.cs" />
<Compile Include="SupportPowers\NukePower.cs" />
<Compile Include="SupportPowers\ParatroopersPower.cs" />
<Compile Include="SupportPowers\SupportPower.cs" />

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@@ -9,6 +9,7 @@
#endregion
using Eluant;
using OpenRA.Mods.RA.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;

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@@ -12,7 +12,7 @@ using System.Drawing;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Can be teleported via Chronoshift power.")]
public class ChronoshiftableInfo : ITraitInfo

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@@ -16,7 +16,7 @@ using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
class DemoTruckInfo : TraitInfo<DemoTruck>, Requires<ExplodesInfo> { }

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@@ -19,7 +19,7 @@ using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
using OpenRA.Primitives;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
class MadTankInfo : ITraitInfo, Requires<ExplodesInfo>, Requires<RenderUnitInfo>
{

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@@ -13,7 +13,7 @@ using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Apply palette full screen rotations during chronoshifts. Add this to the world actor.")]
class ChronoshiftPaletteEffectInfo : TraitInfo<ChronoshiftPaletteEffect> { }

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@@ -10,13 +10,13 @@
using System.Drawing;
using System.Collections.Generic;
using OpenRA.Traits;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
class PortableChronoInfo : ITraitInfo
{

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@@ -14,7 +14,7 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
class ChronoshiftPowerInfo : SupportPowerInfo
{

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@@ -14,7 +14,7 @@ using OpenRA.Effects;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Required for GpsPower. Attach this to the player actor.")]
class GpsWatcherInfo : ITraitInfo