Split GLProfile from GLFeatures.
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@@ -33,7 +33,7 @@ namespace OpenRA.Platforms.Default
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var filename = Path.Combine(Platform.GameDir, "glsl", name + "." + ext);
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var code = File.ReadAllText(filename);
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var version = OpenGL.Features.HasFlag(OpenGL.GLFeatures.GLES) ? "300 es" : "140";
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var version = OpenGL.Profile == GLProfile.Embedded ? "300 es" : "140";
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code = code.Replace("{VERSION}", version);
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var shader = OpenGL.glCreateShader(type);
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