Clean references to disposed textures.
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committed by
RoosterDragon
parent
d712bdea85
commit
91c63034d3
@@ -24,6 +24,7 @@ namespace OpenRA.Platforms.Default
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readonly Dictionary<string, int> samplers = new Dictionary<string, int>();
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readonly Dictionary<int, ITexture> textures = new Dictionary<int, ITexture>();
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readonly Queue<int> unbindTextures = new Queue<int>();
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readonly uint program;
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protected uint CompileShaderObject(int type, string name)
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@@ -138,10 +139,21 @@ namespace OpenRA.Platforms.Default
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// bind the textures
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foreach (var kv in textures)
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{
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OpenGL.glActiveTexture(OpenGL.GL_TEXTURE0 + kv.Key);
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OpenGL.glBindTexture(OpenGL.GL_TEXTURE_2D, ((ITextureInternal)kv.Value).ID);
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var id = ((ITextureInternal)kv.Value).ID;
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// Evict disposed textures from the cache
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if (OpenGL.glIsTexture(id))
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{
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OpenGL.glActiveTexture(OpenGL.GL_TEXTURE0 + kv.Key);
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OpenGL.glBindTexture(OpenGL.GL_TEXTURE_2D, id);
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}
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else
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unbindTextures.Enqueue(kv.Key);
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}
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while (unbindTextures.Count > 0)
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textures.Remove(unbindTextures.Dequeue());
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OpenGL.CheckGLError();
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}
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