Fix various map generator bounds and size related issues
- If generating a RectangularIsometric map via lobby, make the height twice the width so that the map is approximately world-square. - Use equal top and bottom cordons for RectangularIsometric maps. - Change some map bounds checking. - Check that actors are at least partially inside map.Contains before placing. (To avoid frozen actor crashes.) - Fix editor generated map blitting for RectangularIsometric.
This commit is contained in:
committed by
Gustas Kažukauskas
parent
915ad36ddc
commit
91ddfd6fc1
@@ -234,9 +234,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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void RandomizeSize()
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{
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var mapGrid = modData.Manifest.Get<MapGrid>();
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var sizeRange = MapSizes[selectedSize];
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var width = Game.CosmeticRandom.Next(sizeRange.X, sizeRange.Y);
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size = new Size(width + 2, width + 2);
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var height =
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mapGrid.Type == MapGridType.RectangularIsometric
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? width * 2
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: width;
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size = new Size(width + 2, height + mapGrid.MaximumTerrainHeight * 2 + 2);
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}
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void RefreshSettings()
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