Don't render GravityBombs that are obscured by fog.

This commit is contained in:
Paul Chote
2014-03-12 18:52:24 +13:00
parent 2d80a8d0d8
commit 91ea2d978f

View File

@@ -63,6 +63,10 @@ namespace OpenRA.Mods.RA.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
var cell = pos.ToCPos();
if (args.SourceActor.World.FogObscures(cell))
return SpriteRenderable.None;
return anim.Render(pos, wr.Palette("effect"));
}
}