Don't render GravityBombs that are obscured by fog.
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@@ -63,6 +63,10 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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var cell = pos.ToCPos();
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if (args.SourceActor.World.FogObscures(cell))
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return SpriteRenderable.None;
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return anim.Render(pos, wr.Palette("effect"));
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}
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}
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