Add Ant 03

This commit is contained in:
Smittytron
2021-01-11 21:27:15 -06:00
committed by reaperrr
parent 6f919fc232
commit 91f9fa0f1f
7 changed files with 1034 additions and 0 deletions

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--[[
Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
NorthNestPath = { NorthPath1, NorthPath2 }
SouthNestPath = { SouthPath1, SouthPath2 }
BaseNestPath = { NorthPath1, SouthPath1 }
AntSquad =
{
easy = { "warriorant", "warriorant", "warriorant" },
normal = { "warriorant", "warriorant", "warriorant", "warriorant" },
hard = { "warriorant", "warriorant", "warriorant", "warriorant", "warriorant" }
}
ActivateHive1 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive1.Location })
Utils.Do(ants, IdleHunt)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive1)
end
ActivateHive2 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive2.Location })
local path = Utils.Random(NorthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive2)
end
ActivateHive3 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive3.Location })
local path = Utils.Random(NorthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive3)
end
ActivateHive4 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive4.Location })
local path = Utils.Random(SouthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive4)
end
ActivateHive5 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive5.Location })
local path = Utils.Random(SouthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive5)
end
ActivateHive6 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive6.Location })
local path = Utils.Random(BaseNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive6)
end
ActivateHive7 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive7.Location })
local path = Utils.Random(SouthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive7)
end
ActivateAntHives = function()
local difficulty = Map.LobbyOption("difficulty")
AntSquad = AntSquad[difficulty]
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive1)
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(30), ActivateHive2)
Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(45), ActivateHive3)
Trigger.AfterDelay(DateTime.Minutes(4), ActivateHive4)
Trigger.AfterDelay(DateTime.Minutes(5) + DateTime.Seconds(15), ActivateHive5)
Trigger.AfterDelay(DateTime.Minutes(6) + DateTime.Seconds(30), ActivateHive6)
Trigger.AfterDelay(DateTime.Minutes(7) + DateTime.Seconds(45), ActivateHive7)
end

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--[[
Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
StartAnts = { StartAnt1, StartAnt2 }
Hive1Killzone = { CPos.New(80,83), CPos.New(81,83), CPos.New(82,83), CPos.New(83,83), CPos.New(84,83), CPos.New(85,83), CPos.New(85,84), CPos.New(85,85), CPos.New(85,86), CPos.New(85,87), CPos.New(84,87), CPos.New(83,87), CPos.New(82,87), CPos.New(81,87), CPos.New(80,87), CPos.New(80,86), CPos.New(80,85), CPos.New(80,84) }
Hive2Killzone = { CPos.New(84,50), CPos.New(85,50), CPos.New(86,50), CPos.New(87,50), CPos.New(88,50), CPos.New(89,50), CPos.New(89,51), CPos.New(89,52), CPos.New(89,53), CPos.New(89,54), CPos.New(88,54), CPos.New(87,54), CPos.New(86,54), CPos.New(85,54), CPos.New(84,54), CPos.New(84,53), CPos.New(84,52), CPos.New(84,51) }
Hive3Killzone = { CPos.New(73,30), CPos.New(74,30), CPos.New(75,30), CPos.New(76,30), CPos.New(77,30), CPos.New(78,30), CPos.New(78,31), CPos.New(78,32), CPos.New(78,33), CPos.New(78,34), CPos.New(77,34), CPos.New(76,34), CPos.New(75,34), CPos.New(74,34), CPos.New(73,34), CPos.New(73,33), CPos.New(73,32), CPos.New(73,31) }
Hive4Killzone = { CPos.New(51,99), CPos.New(52,99), CPos.New(53,99), CPos.New(54,99), CPos.New(55,99), CPos.New(56,99), CPos.New(56,100), CPos.New(56,101), CPos.New(56,102), CPos.New(56,103), CPos.New(55,103), CPos.New(54,103), CPos.New(53,103), CPos.New(52,103), CPos.New(51,103), CPos.New(51,102), CPos.New(51,101), CPos.New(51,100) }
Hive5Killzone = { CPos.New(55,64), CPos.New(55,65), CPos.New(55,66), CPos.New(56,66), CPos.New(57,66), CPos.New(58,66), CPos.New(59,66), CPos.New(60,66), CPos.New(60,65), CPos.New(60,64), CPos.New(60,63) }
Hive6Killzone = { CPos.New(32,31), CPos.New(33,31), CPos.New(34,31), CPos.New(35,31), CPos.New(36,31), CPos.New(37,31), CPos.New(37,32), CPos.New(37,33), CPos.New(37,34), CPos.New(37,35), CPos.New(36,35), CPos.New(35,35), CPos.New(34,35), CPos.New(33,35), CPos.New(32,34), CPos.New(32,33), CPos.New(32,32) }
Hive7Killzone = { CPos.New(30,76), CPos.New(31,76), CPos.New(32,76), CPos.New(33,76), CPos.New(34,76), CPos.New(35,76), CPos.New(35,77), CPos.New(35,78), CPos.New(35,79), CPos.New(35,80), CPos.New(34,80), CPos.New(33,80), CPos.New(32,80), CPos.New(31,80), CPos.New(30,80), CPos.New(30,79), CPos.New(30,78), CPos.New(30,77) }
Hives = { Hive1, Hive2, Hive3, Hive4, Hive5, Hive6, Hive7 }
HiveFlares = { Hive1Flare, Hive2Flare, Hive3Flare, Hive4Flare, Hive5Flare, Hive6Flare, Hive7Flare }
HiveKillzones = { Hive1Killzone, Hive2Killzone, Hive3Killzone, Hive4Killzone, Hive5Killzone, Hive6Killzone, Hive7Killzone }
HiveGassed = { Hive1Gassed, Hive2Gassed, Hive3Gassed, Hive4Gassed, Hive5Gassed, Hive6Gassed, Hive7Gassed }
Start = function()
Utils.Do(BadGuy.GetGroundAttackers(), function(unit)
Trigger.OnDamaged(unit, function() IdleHunt(unit) end)
end)
Utils.Do(StartAnts, function(ants)
IdleHunt(ants)
end)
Trigger.OnAllKilled(StartAnts, function()
Media.PlaySpeechNotification(Spain, "ReinforcementsArrived")
Reinforcements.Reinforce(Spain, { "apc.grens", "apc.rockets" }, { SpainEntry.Location, APCStop.Location })
end)
Trigger.AfterDelay(DateTime.Minutes(1), function()
Media.PlaySpeechNotification(Spain, "ReinforcementsArrived")
VamonosPest = Reinforcements.Reinforce(Spain, { "chan", "chan", "chan", "chan", "chan", "chan", "chan" }, { SpainEntry.Location, DefaultCameraPosition.Location }, 3)
Trigger.OnAllKilled(VamonosPest, function()
if not Spain.IsObjectiveCompleted(GasNests) then
Spain.MarkFailedObjective(GasNests)
end
end)
end)
end
GasAntNests = function()
for nestId = 1, 7 do
Trigger.OnEnteredProximityTrigger(Hives[nestId].CenterPosition, WDist.FromCells(1), function(actor, id)
if actor.Type == "chan" then
Trigger.RemoveProximityTrigger(id)
HiveGassed[nestId] = true
Actor.Create("flare", true, { Owner = England, Location = Hives[nestId].Location })
Actor.Create("flare", true, { Owner = England, Location = HiveFlares[nestId].Location })
Trigger.OnEnteredFootprint(HiveKillzones[nestId], function(ant)
if ant.Type == "warriorant" then
ant.Kill("ExplosionDeath")
end
end)
end
end)
end
end
SendAnts = function()
if not Spain.IsObjectiveCompleted(KillAll) and not AntsSent then
AntsSent = true
Utils.Do(BadGuy.GetGroundAttackers(), function(ant)
IdleHunt(ant)
end)
end
end
Tick = function()
if Spain.HasNoRequiredUnits() then
BadGuy.MarkCompletedObjective(EatSpain)
end
if BadGuy.HasNoRequiredUnits() then
Spain.MarkCompletedObjective(KillAll)
end
if Hive1Gassed and Hive2Gassed and Hive3Gassed and Hive4Gassed and Hive5Gassed and Hive6Gassed and Hive7Gassed then
Spain.MarkCompletedObjective(GasNests)
SendAnts()
end
end
WorldLoaded = function()
Spain = Player.GetPlayer("Spain")
BadGuy = Player.GetPlayer("BadGuy")
USSR = Player.GetPlayer("USSR")
England = Player.GetPlayer("England")
Trigger.OnObjectiveAdded(Spain, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
EatSpain = BadGuy.AddObjective("For the Swarm!")
GasNests = Spain.AddObjective("Gas every ant nest.")
KillAll = Spain.AddObjective("Kill every ant lurking above ground.")
Trigger.OnObjectiveCompleted(Spain, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(Spain, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(Spain, function()
Media.PlaySpeechNotification(Spain, "Lose")
end)
Trigger.OnPlayerWon(Spain, function()
Media.PlaySpeechNotification(Spain, "Win")
end)
Camera.Position = DefaultCameraPosition.CenterPosition
Start()
GasAntNests()
ActivateAntHives()
end

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MapFormat: 11
RequiresMod: ra
Title: 03: Hunt!
Author: Westwood Studios
Tileset: TEMPERAT
MapSize: 128,128
Bounds: 28,27,75,80
Visibility: MissionSelector
Categories: Campaign
LockPreview: True
Players:
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Faction: allies
PlayerReference@BadGuy:
Name: BadGuy
Faction: soviet
Color: FF1400
Allies: USSR
Enemies: Spain
PlayerReference@Spain:
Name: Spain
AllowBots: False
Playable: True
Required: True
LockFaction: True
Faction: allies
LockColor: True
Color: F6D679
LockSpawn: True
LockTeam: True
Allies: England
Enemies: BadGuy, Spain, USSR
PlayerReference@USSR:
Name: USSR
Faction: soviet
Color: FF1400
Allies: BadGuy
Enemies: Spain
PlayerReference@England:
Name: England
Faction: allies
Color: A0F08C
Allies: Spain
Actors:
Actor0: brik
Location: 52,33
Owner: BadGuy
Health: 38
Actor1: brik
Location: 51,34
Owner: BadGuy
Health: 48
Actor2: brik
Location: 52,34
Owner: BadGuy
Actor3: brik
Location: 52,35
Owner: BadGuy
Actor4: brik
Location: 52,36
Owner: BadGuy
Health: 47
Actor5: wcrate
Location: 92,39
Owner: Neutral
Actor6: brik
Location: 51,40
Owner: BadGuy
Health: 49
Actor7: brik
Location: 51,41
Owner: BadGuy
Health: 41
Actor8: brik
Location: 50,43
Owner: BadGuy
Actor9: brik
Location: 51,43
Owner: BadGuy
Health: 29
Actor10: brik
Location: 44,44
Owner: BadGuy
Actor11: brik
Location: 45,44
Owner: BadGuy
Actor12: brik
Location: 46,44
Owner: BadGuy
Health: 44
Actor13: brik
Location: 50,44
Owner: BadGuy
Health: 39
Actor14: brik
Location: 44,45
Owner: BadGuy
Actor15: brik
Location: 45,45
Owner: BadGuy
Health: 35
Actor16: tc03
Location: 80,79
Owner: Neutral
Actor17: tc04
Location: 66,64
Owner: Neutral
Actor18: tc01
Location: 65,63
Owner: Neutral
Actor19: tc05
Location: 92,45
Owner: Neutral
Actor20: tc03
Location: 95,47
Owner: Neutral
Actor21: tc02
Location: 100,59
Owner: Neutral
Actor22: t16
Location: 102,58
Owner: Neutral
Actor23: tc03
Location: 92,72
Owner: Neutral
Actor24: tc02
Location: 94,71
Owner: Neutral
Actor25: tc03
Location: 76,67
Owner: Neutral
Actor26: tc01
Location: 84,55
Owner: Neutral
Actor27: tc04
Location: 85,46
Owner: Neutral
Actor28: t14
Location: 91,49
Owner: Neutral
Actor29: t15
Location: 58,61
Owner: Neutral
Actor30: tc05
Location: 58,68
Owner: Neutral
Actor31: tc04
Location: 57,67
Owner: Neutral
Actor32: tc03
Location: 55,68
Owner: Neutral
Actor33: tc04
Location: 28,69
Owner: Neutral
Actor34: tc05
Location: 38,81
Owner: Neutral
Actor35: tc01
Location: 96,99
Owner: Neutral
Actor36: tc04
Location: 89,105
Owner: Neutral
Actor37: t15
Location: 96,103
Owner: Neutral
Actor38: tc04
Location: 46,69
Owner: Neutral
Actor39: tc02
Location: 44,70
Owner: Neutral
Actor40: tc03
Location: 39,45
Owner: Neutral
Actor41: tc02
Location: 37,47
Owner: Neutral
Actor42: tc05
Location: 63,32
Owner: Neutral
Actor43: tc04
Location: 61,33
Owner: Neutral
Actor44: tc01
Location: 63,34
Owner: Neutral
Actor45: t11
Location: 49,51
Owner: Neutral
Actor46: t10
Location: 58,79
Owner: Neutral
Actor47: tc05
Location: 45,100
Owner: Neutral
Actor48: tc02
Location: 55,105
Owner: Neutral
Actor49: tc05
Location: 62,102
Owner: Neutral
Actor50: t01
Location: 37,43
Owner: Neutral
Actor51: tc02
Location: 54,34
Owner: Neutral
Actor52: tc01
Location: 76,35
Owner: Neutral
Actor53: tc02
Location: 81,32
Owner: Neutral
Actor54: tc05
Location: 100,27
Owner: Neutral
Actor55: tc02
Location: 101,32
Owner: Neutral
Actor56: tc03
Location: 101,34
Owner: Neutral
Actor57: tc04
Location: 38,76
Owner: Neutral
Actor58: t16
Location: 38,78
Owner: Neutral
Actor59: mine
Location: 30,60
Owner: Neutral
Actor60: mine
Location: 84,64
Owner: Neutral
Actor61: mine
Location: 100,104
Owner: Neutral
Actor62: t02
Location: 98,55
Owner: Neutral
Actor63: tc04
Location: 84,105
Owner: Neutral
Actor64: tc05
Location: 81,104
Owner: Neutral
Actor65: tc01
Location: 80,105
Owner: Neutral
Actor66: tc04
Location: 94,78
Owner: Neutral
Actor67: tc01
Location: 96,77
Owner: Neutral
Actor68: tc03
Location: 45,104
Owner: Neutral
Actor69: tc03
Location: 28,90
Owner: Neutral
Actor70: tc01
Location: 66,42
Owner: Neutral
Actor71: tc05
Location: 59,43
Owner: Neutral
Actor72: tc02
Location: 34,82
Owner: Neutral
Actor73: t01
Location: 71,84
Owner: Neutral
Actor74: tc03
Location: 69,103
Owner: Neutral
Actor75: tc01
Location: 87,57
Owner: Neutral
Actor76: tc04
Location: 81,93
Owner: Neutral
Actor77: tc05
Location: 100,87
Owner: Neutral
Actor78: weap
Location: 48,34
Health: 6
Owner: USSR
Actor79: silo
Location: 38,38
Health: 6
Owner: USSR
Actor80: sam
Location: 43,32
Facing: 124
Health: 25
Owner: USSR
Actor81: afld
Location: 39,41
Health: 10
Owner: USSR
Actor82: apwr
Location: 43,39
Owner: USSR
Health: 20
Actor83: barr
Location: 47,39
Health: 6
Owner: USSR
Actor84: fix
Location: 44,34
Owner: USSR
Health: 28
Actor85: stek
Location: 39,31
Health: 6
Owner: USSR
Actor86: fcom
Location: 40,37
Health: 6
Owner: USSR
Actor87: v01
Location: 92,38
Owner: Neutral
Health: 10
Actor88: v02
Location: 99,44
Owner: Neutral
Health: 12
Actor89: v08
Location: 96,44
Owner: Neutral
Health: 12
Actor90: v11
Location: 89,40
Owner: Neutral
Health: 20
Actor91: v10
Location: 100,38
Owner: Neutral
Health: 8
Actor92: v09
Location: 99,41
Owner: Neutral
Health: 10
Actor93: v05
Location: 89,43
Owner: Neutral
Health: 10
Actor94: mcv
Location: 100,92
Owner: Spain
Facing: 252
Actor95: 2tnk
Location: 98,91
Owner: Spain
Facing: 252
Actor96: 2tnk
Location: 98,93
Owner: Spain
Facing: 252
Actor97: 4tnk
Location: 101,93
Owner: Spain
Facing: 252
Actor98: 4tnk
Location: 101,91
Owner: Spain
Facing: 252
StartAnt2: warriorant
Owner: BadGuy
Location: 72,101
Facing: 384
StartAnt1: warriorant
Owner: BadGuy
Location: 100,74
Facing: 384
Actor154: warriorant
Owner: BadGuy
Facing: 384
Location: 100,70
Actor155: warriorant
Owner: BadGuy
Facing: 384
Location: 87,70
Actor156: warriorant
Owner: BadGuy
Facing: 384
Location: 79,70
Actor157: warriorant
Owner: BadGuy
Facing: 384
Location: 100,63
Actor158: warriorant
Owner: BadGuy
Facing: 384
Location: 88,61
Actor159: warriorant
Owner: BadGuy
Facing: 384
Location: 97,56
Actor160: warriorant
Owner: BadGuy
Facing: 384
Location: 91,51
Actor161: warriorant
Owner: BadGuy
Facing: 384
Location: 95,52
Actor162: warriorant
Owner: BadGuy
Facing: 384
Location: 91,55
Actor163: warriorant
Owner: BadGuy
Facing: 384
Location: 85,55
Actor164: warriorant
Owner: BadGuy
Facing: 384
Location: 84,48
Actor165: warriorant
Owner: BadGuy
Facing: 384
Location: 82,49
Actor166: warriorant
Owner: BadGuy
Facing: 384
Location: 76,50
Actor167: warriorant
Owner: BadGuy
Facing: 384
Location: 92,42
Actor168: warriorant
Owner: BadGuy
Facing: 384
Location: 82,30
Actor169: warriorant
Owner: BadGuy
Facing: 384
Location: 85,36
Actor170: warriorant
Owner: BadGuy
Facing: 384
Location: 67,28
Actor171: warriorant
Owner: BadGuy
Facing: 384
Location: 67,34
Actor172: warriorant
Owner: BadGuy
Facing: 384
Location: 33,31
Actor173: warriorant
Owner: BadGuy
Facing: 384
Location: 38,35
Actor174: warriorant
Owner: BadGuy
Facing: 384
Location: 46,32
Actor175: warriorant
Owner: BadGuy
Facing: 384
Location: 49,37
Actor176: warriorant
Owner: BadGuy
Facing: 384
Location: 42,40
Actor177: warriorant
Owner: BadGuy
Facing: 384
Location: 44,42
Actor178: warriorant
Owner: BadGuy
Facing: 384
Location: 47,45
Actor179: warriorant
Owner: BadGuy
Location: 52,42
Facing: 384
Actor180: warriorant
Owner: BadGuy
Facing: 384
Location: 35,55
Actor181: warriorant
Owner: BadGuy
Facing: 384
Location: 34,62
Actor182: warriorant
Owner: BadGuy
Facing: 384
Location: 30,64
Actor183: warriorant
Owner: BadGuy
Facing: 384
Location: 29,71
Actor184: warriorant
Owner: BadGuy
Facing: 384
Location: 32,73
Actor185: warriorant
Owner: BadGuy
Facing: 384
Location: 29,78
Actor186: warriorant
Owner: BadGuy
Facing: 384
Location: 32,86
Actor187: warriorant
Owner: BadGuy
Facing: 384
Location: 31,89
Actor188: warriorant
Owner: BadGuy
Facing: 384
Location: 46,87
Actor189: warriorant
Owner: BadGuy
Facing: 384
Location: 42,74
Actor190: warriorant
Owner: BadGuy
Facing: 384
Location: 49,72
Actor191: warriorant
Owner: BadGuy
Facing: 384
Location: 48,96
Actor192: warriorant
Owner: BadGuy
Facing: 384
Location: 51,100
Actor193: warriorant
Owner: BadGuy
Facing: 384
Location: 55,103
Actor194: warriorant
Owner: BadGuy
Facing: 384
Location: 54,95
Actor195: warriorant
Owner: BadGuy
Facing: 384
Location: 56,96
Actor196: warriorant
Owner: BadGuy
Facing: 384
Location: 63,95
Actor197: warriorant
Owner: BadGuy
Facing: 384
Location: 68,99
Actor198: warriorant
Owner: BadGuy
Facing: 384
Location: 69,94
Actor199: warriorant
Owner: BadGuy
Facing: 384
Location: 69,90
Actor200: warriorant
Owner: BadGuy
Facing: 384
Location: 67,79
Actor201: warriorant
Owner: BadGuy
Facing: 384
Location: 62,72
Actor202: warriorant
Owner: BadGuy
Facing: 384
Location: 60,72
Actor203: warriorant
Owner: BadGuy
Facing: 384
Location: 55,70
Actor204: warriorant
Owner: BadGuy
Facing: 384
Location: 53,71
Actor205: warriorant
Owner: BadGuy
Facing: 384
Location: 57,67
Actor206: warriorant
Owner: BadGuy
Facing: 384
Location: 58,67
DefaultCameraPosition: waypoint
Location: 99,92
Owner: Neutral
SpainEntry: waypoint
Location: 102,92
Owner: Neutral
APCStop: waypoint
Location: 96,88
Owner: Neutral
Hive1: waypoint
Location: 83,85
Owner: Neutral
Hive1Flare: waypoint
Location: 82,84
Owner: Neutral
Hive2: waypoint
Location: 87,52
Owner: Neutral
Hive2Flare: waypoint
Location: 86,51
Owner: Neutral
Hive3: waypoint
Location: 76,32
Owner: Neutral
Hive3Flare: waypoint
Location: 75,31
Owner: Neutral
Hive4: waypoint
Location: 54,101
Owner: Neutral
Hive4Flare: waypoint
Location: 53,100
Owner: Neutral
Hive5: waypoint
Location: 58,64
Owner: Neutral
Hive5Flare: waypoint
Location: 57,63
Owner: Neutral
Hive6: waypoint
Location: 35,33
Owner: Neutral
Hive6Flare: waypoint
Location: 34,32
Owner: Neutral
Hive7: waypoint
Location: 33,78
Owner: Neutral
Hive7Flare: waypoint
Location: 32,77
Owner: Neutral
NorthPath1: waypoint
Location: 86,78
Owner: Neutral
NorthPath2: waypoint
Location: 100,76
Owner: Neutral
SouthPath1: waypoint
Location: 74,90
Owner: Neutral
SouthPath2: waypoint
Location: 74,101
Owner: Neutral
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml

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World:
LuaScript:
Scripts: ant-03.lua, ant-03-AI.lua, campaign-global.lua
MissionData:
Briefing: The source of the ant's activity has been pinpointed in this area. We suspect that their nests are in this area -- they must be destroyed!\n\nA team of civilian specialists are en-route to your location. Use them to gas all the ant nests in the area. In addition, destroy all ants that you encounter.\n\nBe careful -- these things can chew through anything. Good luck.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty
Values:
easy: Easy
normal: Normal
hard: Hard
Default: normal
Player:
PlayerResources:
DefaultCash: 5500
WarriorAnt:
MustBeDestroyed:
Health:
HP: 25000
CHAN:
-Wanders:
APC.grens:
Inherits: APC
RenderSprites:
Image: APC
Selectable:
Class: APC
Cargo:
InitialUnits: e2, e2, e1, e1, e1
Buildable:
Prerequisites: ~disabled
APC.rockets:
Inherits: APC
RenderSprites:
Image: APC
Selectable:
Class: APC
Cargo:
InitialUnits: e3, e3, e3, e3, e3
Buildable:
Prerequisites: ~disabled
APC:
Buildable:
Prerequisites: ~vehicles.allies
Selectable:
Class: APC
E2:
Buildable:
Prerequisites: ~tent
E4:
Buildable:
Prerequisites: stek, ~barr
V2RL:
Buildable:
Prerequisites: dome, ~vehicles.allies
4TNK:
Buildable:
Prerequisites: fix, dome, ~vehicles.allies
SPY:
Buildable:
Prerequisites: ~disabled
MECH:
Buildable:
Prerequisites: ~disabled
3TNK:
Buildable:
Prerequisites: ~disabled
FTRK:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled
THF:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
E7:
Buildable:
Prerequisites: ~disabled
E7.noautotarget:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
TRUK:
Buildable:
Prerequisites: ~disabled
MRJ:
Buildable:
Prerequisites: ~disabled
ARTY:
Buildable:
Prerequisites: ~disabled
ATEK:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled