Add Ant 03
This commit is contained in:
104
mods/ra/maps/ant-03/ant-03-AI.lua
Normal file
104
mods/ra/maps/ant-03/ant-03-AI.lua
Normal file
@@ -0,0 +1,104 @@
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--[[
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Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
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||||
]]
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NorthNestPath = { NorthPath1, NorthPath2 }
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SouthNestPath = { SouthPath1, SouthPath2 }
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BaseNestPath = { NorthPath1, SouthPath1 }
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AntSquad =
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{
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easy = { "warriorant", "warriorant", "warriorant" },
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normal = { "warriorant", "warriorant", "warriorant", "warriorant" },
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hard = { "warriorant", "warriorant", "warriorant", "warriorant", "warriorant" }
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}
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ActivateHive1 = function()
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local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive1.Location })
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Utils.Do(ants, IdleHunt)
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Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive1)
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end
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ActivateHive2 = function()
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local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive2.Location })
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local path = Utils.Random(NorthNestPath)
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Utils.Do(ants, function(ant)
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ant.AttackMove(path.Location)
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IdleHunt(ant)
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end)
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Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive2)
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end
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ActivateHive3 = function()
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local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive3.Location })
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local path = Utils.Random(NorthNestPath)
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Utils.Do(ants, function(ant)
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ant.AttackMove(path.Location)
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IdleHunt(ant)
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end)
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Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive3)
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end
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ActivateHive4 = function()
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local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive4.Location })
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local path = Utils.Random(SouthNestPath)
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Utils.Do(ants, function(ant)
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ant.AttackMove(path.Location)
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IdleHunt(ant)
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end)
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Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive4)
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end
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ActivateHive5 = function()
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local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive5.Location })
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local path = Utils.Random(SouthNestPath)
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Utils.Do(ants, function(ant)
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ant.AttackMove(path.Location)
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IdleHunt(ant)
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end)
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Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive5)
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end
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ActivateHive6 = function()
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local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive6.Location })
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local path = Utils.Random(BaseNestPath)
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Utils.Do(ants, function(ant)
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ant.AttackMove(path.Location)
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IdleHunt(ant)
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end)
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Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive6)
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end
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ActivateHive7 = function()
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local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive7.Location })
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local path = Utils.Random(SouthNestPath)
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Utils.Do(ants, function(ant)
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ant.AttackMove(path.Location)
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IdleHunt(ant)
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end)
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Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive7)
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end
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ActivateAntHives = function()
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local difficulty = Map.LobbyOption("difficulty")
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AntSquad = AntSquad[difficulty]
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Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive1)
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Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(30), ActivateHive2)
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Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(45), ActivateHive3)
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Trigger.AfterDelay(DateTime.Minutes(4), ActivateHive4)
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Trigger.AfterDelay(DateTime.Minutes(5) + DateTime.Seconds(15), ActivateHive5)
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Trigger.AfterDelay(DateTime.Minutes(6) + DateTime.Seconds(30), ActivateHive6)
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Trigger.AfterDelay(DateTime.Minutes(7) + DateTime.Seconds(45), ActivateHive7)
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end
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121
mods/ra/maps/ant-03/ant-03.lua
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121
mods/ra/maps/ant-03/ant-03.lua
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@@ -0,0 +1,121 @@
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--[[
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Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
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||||
]]
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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StartAnts = { StartAnt1, StartAnt2 }
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Hive1Killzone = { CPos.New(80,83), CPos.New(81,83), CPos.New(82,83), CPos.New(83,83), CPos.New(84,83), CPos.New(85,83), CPos.New(85,84), CPos.New(85,85), CPos.New(85,86), CPos.New(85,87), CPos.New(84,87), CPos.New(83,87), CPos.New(82,87), CPos.New(81,87), CPos.New(80,87), CPos.New(80,86), CPos.New(80,85), CPos.New(80,84) }
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Hive2Killzone = { CPos.New(84,50), CPos.New(85,50), CPos.New(86,50), CPos.New(87,50), CPos.New(88,50), CPos.New(89,50), CPos.New(89,51), CPos.New(89,52), CPos.New(89,53), CPos.New(89,54), CPos.New(88,54), CPos.New(87,54), CPos.New(86,54), CPos.New(85,54), CPos.New(84,54), CPos.New(84,53), CPos.New(84,52), CPos.New(84,51) }
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Hive3Killzone = { CPos.New(73,30), CPos.New(74,30), CPos.New(75,30), CPos.New(76,30), CPos.New(77,30), CPos.New(78,30), CPos.New(78,31), CPos.New(78,32), CPos.New(78,33), CPos.New(78,34), CPos.New(77,34), CPos.New(76,34), CPos.New(75,34), CPos.New(74,34), CPos.New(73,34), CPos.New(73,33), CPos.New(73,32), CPos.New(73,31) }
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Hive4Killzone = { CPos.New(51,99), CPos.New(52,99), CPos.New(53,99), CPos.New(54,99), CPos.New(55,99), CPos.New(56,99), CPos.New(56,100), CPos.New(56,101), CPos.New(56,102), CPos.New(56,103), CPos.New(55,103), CPos.New(54,103), CPos.New(53,103), CPos.New(52,103), CPos.New(51,103), CPos.New(51,102), CPos.New(51,101), CPos.New(51,100) }
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Hive5Killzone = { CPos.New(55,64), CPos.New(55,65), CPos.New(55,66), CPos.New(56,66), CPos.New(57,66), CPos.New(58,66), CPos.New(59,66), CPos.New(60,66), CPos.New(60,65), CPos.New(60,64), CPos.New(60,63) }
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Hive6Killzone = { CPos.New(32,31), CPos.New(33,31), CPos.New(34,31), CPos.New(35,31), CPos.New(36,31), CPos.New(37,31), CPos.New(37,32), CPos.New(37,33), CPos.New(37,34), CPos.New(37,35), CPos.New(36,35), CPos.New(35,35), CPos.New(34,35), CPos.New(33,35), CPos.New(32,34), CPos.New(32,33), CPos.New(32,32) }
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Hive7Killzone = { CPos.New(30,76), CPos.New(31,76), CPos.New(32,76), CPos.New(33,76), CPos.New(34,76), CPos.New(35,76), CPos.New(35,77), CPos.New(35,78), CPos.New(35,79), CPos.New(35,80), CPos.New(34,80), CPos.New(33,80), CPos.New(32,80), CPos.New(31,80), CPos.New(30,80), CPos.New(30,79), CPos.New(30,78), CPos.New(30,77) }
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Hives = { Hive1, Hive2, Hive3, Hive4, Hive5, Hive6, Hive7 }
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HiveFlares = { Hive1Flare, Hive2Flare, Hive3Flare, Hive4Flare, Hive5Flare, Hive6Flare, Hive7Flare }
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HiveKillzones = { Hive1Killzone, Hive2Killzone, Hive3Killzone, Hive4Killzone, Hive5Killzone, Hive6Killzone, Hive7Killzone }
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HiveGassed = { Hive1Gassed, Hive2Gassed, Hive3Gassed, Hive4Gassed, Hive5Gassed, Hive6Gassed, Hive7Gassed }
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Start = function()
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Utils.Do(BadGuy.GetGroundAttackers(), function(unit)
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Trigger.OnDamaged(unit, function() IdleHunt(unit) end)
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end)
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Utils.Do(StartAnts, function(ants)
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IdleHunt(ants)
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end)
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Trigger.OnAllKilled(StartAnts, function()
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Media.PlaySpeechNotification(Spain, "ReinforcementsArrived")
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Reinforcements.Reinforce(Spain, { "apc.grens", "apc.rockets" }, { SpainEntry.Location, APCStop.Location })
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end)
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Trigger.AfterDelay(DateTime.Minutes(1), function()
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Media.PlaySpeechNotification(Spain, "ReinforcementsArrived")
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VamonosPest = Reinforcements.Reinforce(Spain, { "chan", "chan", "chan", "chan", "chan", "chan", "chan" }, { SpainEntry.Location, DefaultCameraPosition.Location }, 3)
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Trigger.OnAllKilled(VamonosPest, function()
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if not Spain.IsObjectiveCompleted(GasNests) then
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Spain.MarkFailedObjective(GasNests)
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end
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end)
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end)
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end
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GasAntNests = function()
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for nestId = 1, 7 do
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Trigger.OnEnteredProximityTrigger(Hives[nestId].CenterPosition, WDist.FromCells(1), function(actor, id)
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if actor.Type == "chan" then
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Trigger.RemoveProximityTrigger(id)
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HiveGassed[nestId] = true
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Actor.Create("flare", true, { Owner = England, Location = Hives[nestId].Location })
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Actor.Create("flare", true, { Owner = England, Location = HiveFlares[nestId].Location })
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Trigger.OnEnteredFootprint(HiveKillzones[nestId], function(ant)
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if ant.Type == "warriorant" then
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ant.Kill("ExplosionDeath")
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end
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end)
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end
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end)
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end
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end
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SendAnts = function()
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if not Spain.IsObjectiveCompleted(KillAll) and not AntsSent then
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AntsSent = true
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Utils.Do(BadGuy.GetGroundAttackers(), function(ant)
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IdleHunt(ant)
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end)
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end
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end
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Tick = function()
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if Spain.HasNoRequiredUnits() then
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BadGuy.MarkCompletedObjective(EatSpain)
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end
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if BadGuy.HasNoRequiredUnits() then
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Spain.MarkCompletedObjective(KillAll)
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end
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if Hive1Gassed and Hive2Gassed and Hive3Gassed and Hive4Gassed and Hive5Gassed and Hive6Gassed and Hive7Gassed then
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Spain.MarkCompletedObjective(GasNests)
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SendAnts()
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end
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end
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WorldLoaded = function()
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Spain = Player.GetPlayer("Spain")
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BadGuy = Player.GetPlayer("BadGuy")
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USSR = Player.GetPlayer("USSR")
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England = Player.GetPlayer("England")
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Trigger.OnObjectiveAdded(Spain, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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EatSpain = BadGuy.AddObjective("For the Swarm!")
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GasNests = Spain.AddObjective("Gas every ant nest.")
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KillAll = Spain.AddObjective("Kill every ant lurking above ground.")
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Trigger.OnObjectiveCompleted(Spain, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(Spain, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(Spain, function()
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Media.PlaySpeechNotification(Spain, "Lose")
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end)
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Trigger.OnPlayerWon(Spain, function()
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Media.PlaySpeechNotification(Spain, "Win")
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end)
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Camera.Position = DefaultCameraPosition.CenterPosition
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Start()
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GasAntNests()
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ActivateAntHives()
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end
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BIN
mods/ra/maps/ant-03/map.bin
Normal file
BIN
mods/ra/maps/ant-03/map.bin
Normal file
Binary file not shown.
BIN
mods/ra/maps/ant-03/map.png
Normal file
BIN
mods/ra/maps/ant-03/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 146 KiB |
671
mods/ra/maps/ant-03/map.yaml
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671
mods/ra/maps/ant-03/map.yaml
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@@ -0,0 +1,671 @@
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MapFormat: 11
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RequiresMod: ra
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Title: 03: Hunt!
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Author: Westwood Studios
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Tileset: TEMPERAT
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MapSize: 128,128
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Bounds: 28,27,75,80
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Faction: allies
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PlayerReference@BadGuy:
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Name: BadGuy
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Faction: soviet
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Color: FF1400
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Allies: USSR
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Enemies: Spain
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PlayerReference@Spain:
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Name: Spain
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AllowBots: False
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Playable: True
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||||
Required: True
|
||||
LockFaction: True
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||||
Faction: allies
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||||
LockColor: True
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||||
Color: F6D679
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||||
LockSpawn: True
|
||||
LockTeam: True
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Allies: England
|
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Enemies: BadGuy, Spain, USSR
|
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PlayerReference@USSR:
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Name: USSR
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Faction: soviet
|
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Color: FF1400
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||||
Allies: BadGuy
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Enemies: Spain
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PlayerReference@England:
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Name: England
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||||
Faction: allies
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||||
Color: A0F08C
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Allies: Spain
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||||
|
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Actors:
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Actor0: brik
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||||
Location: 52,33
|
||||
Owner: BadGuy
|
||||
Health: 38
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||||
Actor1: brik
|
||||
Location: 51,34
|
||||
Owner: BadGuy
|
||||
Health: 48
|
||||
Actor2: brik
|
||||
Location: 52,34
|
||||
Owner: BadGuy
|
||||
Actor3: brik
|
||||
Location: 52,35
|
||||
Owner: BadGuy
|
||||
Actor4: brik
|
||||
Location: 52,36
|
||||
Owner: BadGuy
|
||||
Health: 47
|
||||
Actor5: wcrate
|
||||
Location: 92,39
|
||||
Owner: Neutral
|
||||
Actor6: brik
|
||||
Location: 51,40
|
||||
Owner: BadGuy
|
||||
Health: 49
|
||||
Actor7: brik
|
||||
Location: 51,41
|
||||
Owner: BadGuy
|
||||
Health: 41
|
||||
Actor8: brik
|
||||
Location: 50,43
|
||||
Owner: BadGuy
|
||||
Actor9: brik
|
||||
Location: 51,43
|
||||
Owner: BadGuy
|
||||
Health: 29
|
||||
Actor10: brik
|
||||
Location: 44,44
|
||||
Owner: BadGuy
|
||||
Actor11: brik
|
||||
Location: 45,44
|
||||
Owner: BadGuy
|
||||
Actor12: brik
|
||||
Location: 46,44
|
||||
Owner: BadGuy
|
||||
Health: 44
|
||||
Actor13: brik
|
||||
Location: 50,44
|
||||
Owner: BadGuy
|
||||
Health: 39
|
||||
Actor14: brik
|
||||
Location: 44,45
|
||||
Owner: BadGuy
|
||||
Actor15: brik
|
||||
Location: 45,45
|
||||
Owner: BadGuy
|
||||
Health: 35
|
||||
Actor16: tc03
|
||||
Location: 80,79
|
||||
Owner: Neutral
|
||||
Actor17: tc04
|
||||
Location: 66,64
|
||||
Owner: Neutral
|
||||
Actor18: tc01
|
||||
Location: 65,63
|
||||
Owner: Neutral
|
||||
Actor19: tc05
|
||||
Location: 92,45
|
||||
Owner: Neutral
|
||||
Actor20: tc03
|
||||
Location: 95,47
|
||||
Owner: Neutral
|
||||
Actor21: tc02
|
||||
Location: 100,59
|
||||
Owner: Neutral
|
||||
Actor22: t16
|
||||
Location: 102,58
|
||||
Owner: Neutral
|
||||
Actor23: tc03
|
||||
Location: 92,72
|
||||
Owner: Neutral
|
||||
Actor24: tc02
|
||||
Location: 94,71
|
||||
Owner: Neutral
|
||||
Actor25: tc03
|
||||
Location: 76,67
|
||||
Owner: Neutral
|
||||
Actor26: tc01
|
||||
Location: 84,55
|
||||
Owner: Neutral
|
||||
Actor27: tc04
|
||||
Location: 85,46
|
||||
Owner: Neutral
|
||||
Actor28: t14
|
||||
Location: 91,49
|
||||
Owner: Neutral
|
||||
Actor29: t15
|
||||
Location: 58,61
|
||||
Owner: Neutral
|
||||
Actor30: tc05
|
||||
Location: 58,68
|
||||
Owner: Neutral
|
||||
Actor31: tc04
|
||||
Location: 57,67
|
||||
Owner: Neutral
|
||||
Actor32: tc03
|
||||
Location: 55,68
|
||||
Owner: Neutral
|
||||
Actor33: tc04
|
||||
Location: 28,69
|
||||
Owner: Neutral
|
||||
Actor34: tc05
|
||||
Location: 38,81
|
||||
Owner: Neutral
|
||||
Actor35: tc01
|
||||
Location: 96,99
|
||||
Owner: Neutral
|
||||
Actor36: tc04
|
||||
Location: 89,105
|
||||
Owner: Neutral
|
||||
Actor37: t15
|
||||
Location: 96,103
|
||||
Owner: Neutral
|
||||
Actor38: tc04
|
||||
Location: 46,69
|
||||
Owner: Neutral
|
||||
Actor39: tc02
|
||||
Location: 44,70
|
||||
Owner: Neutral
|
||||
Actor40: tc03
|
||||
Location: 39,45
|
||||
Owner: Neutral
|
||||
Actor41: tc02
|
||||
Location: 37,47
|
||||
Owner: Neutral
|
||||
Actor42: tc05
|
||||
Location: 63,32
|
||||
Owner: Neutral
|
||||
Actor43: tc04
|
||||
Location: 61,33
|
||||
Owner: Neutral
|
||||
Actor44: tc01
|
||||
Location: 63,34
|
||||
Owner: Neutral
|
||||
Actor45: t11
|
||||
Location: 49,51
|
||||
Owner: Neutral
|
||||
Actor46: t10
|
||||
Location: 58,79
|
||||
Owner: Neutral
|
||||
Actor47: tc05
|
||||
Location: 45,100
|
||||
Owner: Neutral
|
||||
Actor48: tc02
|
||||
Location: 55,105
|
||||
Owner: Neutral
|
||||
Actor49: tc05
|
||||
Location: 62,102
|
||||
Owner: Neutral
|
||||
Actor50: t01
|
||||
Location: 37,43
|
||||
Owner: Neutral
|
||||
Actor51: tc02
|
||||
Location: 54,34
|
||||
Owner: Neutral
|
||||
Actor52: tc01
|
||||
Location: 76,35
|
||||
Owner: Neutral
|
||||
Actor53: tc02
|
||||
Location: 81,32
|
||||
Owner: Neutral
|
||||
Actor54: tc05
|
||||
Location: 100,27
|
||||
Owner: Neutral
|
||||
Actor55: tc02
|
||||
Location: 101,32
|
||||
Owner: Neutral
|
||||
Actor56: tc03
|
||||
Location: 101,34
|
||||
Owner: Neutral
|
||||
Actor57: tc04
|
||||
Location: 38,76
|
||||
Owner: Neutral
|
||||
Actor58: t16
|
||||
Location: 38,78
|
||||
Owner: Neutral
|
||||
Actor59: mine
|
||||
Location: 30,60
|
||||
Owner: Neutral
|
||||
Actor60: mine
|
||||
Location: 84,64
|
||||
Owner: Neutral
|
||||
Actor61: mine
|
||||
Location: 100,104
|
||||
Owner: Neutral
|
||||
Actor62: t02
|
||||
Location: 98,55
|
||||
Owner: Neutral
|
||||
Actor63: tc04
|
||||
Location: 84,105
|
||||
Owner: Neutral
|
||||
Actor64: tc05
|
||||
Location: 81,104
|
||||
Owner: Neutral
|
||||
Actor65: tc01
|
||||
Location: 80,105
|
||||
Owner: Neutral
|
||||
Actor66: tc04
|
||||
Location: 94,78
|
||||
Owner: Neutral
|
||||
Actor67: tc01
|
||||
Location: 96,77
|
||||
Owner: Neutral
|
||||
Actor68: tc03
|
||||
Location: 45,104
|
||||
Owner: Neutral
|
||||
Actor69: tc03
|
||||
Location: 28,90
|
||||
Owner: Neutral
|
||||
Actor70: tc01
|
||||
Location: 66,42
|
||||
Owner: Neutral
|
||||
Actor71: tc05
|
||||
Location: 59,43
|
||||
Owner: Neutral
|
||||
Actor72: tc02
|
||||
Location: 34,82
|
||||
Owner: Neutral
|
||||
Actor73: t01
|
||||
Location: 71,84
|
||||
Owner: Neutral
|
||||
Actor74: tc03
|
||||
Location: 69,103
|
||||
Owner: Neutral
|
||||
Actor75: tc01
|
||||
Location: 87,57
|
||||
Owner: Neutral
|
||||
Actor76: tc04
|
||||
Location: 81,93
|
||||
Owner: Neutral
|
||||
Actor77: tc05
|
||||
Location: 100,87
|
||||
Owner: Neutral
|
||||
Actor78: weap
|
||||
Location: 48,34
|
||||
Health: 6
|
||||
Owner: USSR
|
||||
Actor79: silo
|
||||
Location: 38,38
|
||||
Health: 6
|
||||
Owner: USSR
|
||||
Actor80: sam
|
||||
Location: 43,32
|
||||
Facing: 124
|
||||
Health: 25
|
||||
Owner: USSR
|
||||
Actor81: afld
|
||||
Location: 39,41
|
||||
Health: 10
|
||||
Owner: USSR
|
||||
Actor82: apwr
|
||||
Location: 43,39
|
||||
Owner: USSR
|
||||
Health: 20
|
||||
Actor83: barr
|
||||
Location: 47,39
|
||||
Health: 6
|
||||
Owner: USSR
|
||||
Actor84: fix
|
||||
Location: 44,34
|
||||
Owner: USSR
|
||||
Health: 28
|
||||
Actor85: stek
|
||||
Location: 39,31
|
||||
Health: 6
|
||||
Owner: USSR
|
||||
Actor86: fcom
|
||||
Location: 40,37
|
||||
Health: 6
|
||||
Owner: USSR
|
||||
Actor87: v01
|
||||
Location: 92,38
|
||||
Owner: Neutral
|
||||
Health: 10
|
||||
Actor88: v02
|
||||
Location: 99,44
|
||||
Owner: Neutral
|
||||
Health: 12
|
||||
Actor89: v08
|
||||
Location: 96,44
|
||||
Owner: Neutral
|
||||
Health: 12
|
||||
Actor90: v11
|
||||
Location: 89,40
|
||||
Owner: Neutral
|
||||
Health: 20
|
||||
Actor91: v10
|
||||
Location: 100,38
|
||||
Owner: Neutral
|
||||
Health: 8
|
||||
Actor92: v09
|
||||
Location: 99,41
|
||||
Owner: Neutral
|
||||
Health: 10
|
||||
Actor93: v05
|
||||
Location: 89,43
|
||||
Owner: Neutral
|
||||
Health: 10
|
||||
Actor94: mcv
|
||||
Location: 100,92
|
||||
Owner: Spain
|
||||
Facing: 252
|
||||
Actor95: 2tnk
|
||||
Location: 98,91
|
||||
Owner: Spain
|
||||
Facing: 252
|
||||
Actor96: 2tnk
|
||||
Location: 98,93
|
||||
Owner: Spain
|
||||
Facing: 252
|
||||
Actor97: 4tnk
|
||||
Location: 101,93
|
||||
Owner: Spain
|
||||
Facing: 252
|
||||
Actor98: 4tnk
|
||||
Location: 101,91
|
||||
Owner: Spain
|
||||
Facing: 252
|
||||
StartAnt2: warriorant
|
||||
Owner: BadGuy
|
||||
Location: 72,101
|
||||
Facing: 384
|
||||
StartAnt1: warriorant
|
||||
Owner: BadGuy
|
||||
Location: 100,74
|
||||
Facing: 384
|
||||
Actor154: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 100,70
|
||||
Actor155: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 87,70
|
||||
Actor156: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 79,70
|
||||
Actor157: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 100,63
|
||||
Actor158: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 88,61
|
||||
Actor159: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 97,56
|
||||
Actor160: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 91,51
|
||||
Actor161: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 95,52
|
||||
Actor162: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 91,55
|
||||
Actor163: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 85,55
|
||||
Actor164: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 84,48
|
||||
Actor165: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 82,49
|
||||
Actor166: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 76,50
|
||||
Actor167: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 92,42
|
||||
Actor168: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 82,30
|
||||
Actor169: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 85,36
|
||||
Actor170: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 67,28
|
||||
Actor171: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 67,34
|
||||
Actor172: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 33,31
|
||||
Actor173: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 38,35
|
||||
Actor174: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 46,32
|
||||
Actor175: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 49,37
|
||||
Actor176: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 42,40
|
||||
Actor177: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 44,42
|
||||
Actor178: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 47,45
|
||||
Actor179: warriorant
|
||||
Owner: BadGuy
|
||||
Location: 52,42
|
||||
Facing: 384
|
||||
Actor180: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 35,55
|
||||
Actor181: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 34,62
|
||||
Actor182: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 30,64
|
||||
Actor183: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 29,71
|
||||
Actor184: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 32,73
|
||||
Actor185: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 29,78
|
||||
Actor186: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 32,86
|
||||
Actor187: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 31,89
|
||||
Actor188: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 46,87
|
||||
Actor189: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 42,74
|
||||
Actor190: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 49,72
|
||||
Actor191: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 48,96
|
||||
Actor192: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 51,100
|
||||
Actor193: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 55,103
|
||||
Actor194: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 54,95
|
||||
Actor195: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 56,96
|
||||
Actor196: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 63,95
|
||||
Actor197: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 68,99
|
||||
Actor198: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 69,94
|
||||
Actor199: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 69,90
|
||||
Actor200: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 67,79
|
||||
Actor201: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 62,72
|
||||
Actor202: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 60,72
|
||||
Actor203: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 55,70
|
||||
Actor204: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 53,71
|
||||
Actor205: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 57,67
|
||||
Actor206: warriorant
|
||||
Owner: BadGuy
|
||||
Facing: 384
|
||||
Location: 58,67
|
||||
DefaultCameraPosition: waypoint
|
||||
Location: 99,92
|
||||
Owner: Neutral
|
||||
SpainEntry: waypoint
|
||||
Location: 102,92
|
||||
Owner: Neutral
|
||||
APCStop: waypoint
|
||||
Location: 96,88
|
||||
Owner: Neutral
|
||||
Hive1: waypoint
|
||||
Location: 83,85
|
||||
Owner: Neutral
|
||||
Hive1Flare: waypoint
|
||||
Location: 82,84
|
||||
Owner: Neutral
|
||||
Hive2: waypoint
|
||||
Location: 87,52
|
||||
Owner: Neutral
|
||||
Hive2Flare: waypoint
|
||||
Location: 86,51
|
||||
Owner: Neutral
|
||||
Hive3: waypoint
|
||||
Location: 76,32
|
||||
Owner: Neutral
|
||||
Hive3Flare: waypoint
|
||||
Location: 75,31
|
||||
Owner: Neutral
|
||||
Hive4: waypoint
|
||||
Location: 54,101
|
||||
Owner: Neutral
|
||||
Hive4Flare: waypoint
|
||||
Location: 53,100
|
||||
Owner: Neutral
|
||||
Hive5: waypoint
|
||||
Location: 58,64
|
||||
Owner: Neutral
|
||||
Hive5Flare: waypoint
|
||||
Location: 57,63
|
||||
Owner: Neutral
|
||||
Hive6: waypoint
|
||||
Location: 35,33
|
||||
Owner: Neutral
|
||||
Hive6Flare: waypoint
|
||||
Location: 34,32
|
||||
Owner: Neutral
|
||||
Hive7: waypoint
|
||||
Location: 33,78
|
||||
Owner: Neutral
|
||||
Hive7Flare: waypoint
|
||||
Location: 32,77
|
||||
Owner: Neutral
|
||||
NorthPath1: waypoint
|
||||
Location: 86,78
|
||||
Owner: Neutral
|
||||
NorthPath2: waypoint
|
||||
Location: 100,76
|
||||
Owner: Neutral
|
||||
SouthPath1: waypoint
|
||||
Location: 74,90
|
||||
Owner: Neutral
|
||||
SouthPath2: waypoint
|
||||
Location: 74,101
|
||||
Owner: Neutral
|
||||
|
||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||
137
mods/ra/maps/ant-03/rules.yaml
Normal file
137
mods/ra/maps/ant-03/rules.yaml
Normal file
@@ -0,0 +1,137 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: ant-03.lua, ant-03-AI.lua, campaign-global.lua
|
||||
MissionData:
|
||||
Briefing: The source of the ant's activity has been pinpointed in this area. We suspect that their nests are in this area -- they must be destroyed!\n\nA team of civilian specialists are en-route to your location. Use them to gas all the ant nests in the area. In addition, destroy all ants that you encounter.\n\nBe careful -- these things can chew through anything. Good luck.
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: Difficulty
|
||||
Values:
|
||||
easy: Easy
|
||||
normal: Normal
|
||||
hard: Hard
|
||||
Default: normal
|
||||
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 5500
|
||||
|
||||
WarriorAnt:
|
||||
MustBeDestroyed:
|
||||
Health:
|
||||
HP: 25000
|
||||
|
||||
CHAN:
|
||||
-Wanders:
|
||||
|
||||
APC.grens:
|
||||
Inherits: APC
|
||||
RenderSprites:
|
||||
Image: APC
|
||||
Selectable:
|
||||
Class: APC
|
||||
Cargo:
|
||||
InitialUnits: e2, e2, e1, e1, e1
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
APC.rockets:
|
||||
Inherits: APC
|
||||
RenderSprites:
|
||||
Image: APC
|
||||
Selectable:
|
||||
Class: APC
|
||||
Cargo:
|
||||
InitialUnits: e3, e3, e3, e3, e3
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
APC:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.allies
|
||||
Selectable:
|
||||
Class: APC
|
||||
|
||||
E2:
|
||||
Buildable:
|
||||
Prerequisites: ~tent
|
||||
|
||||
E4:
|
||||
Buildable:
|
||||
Prerequisites: stek, ~barr
|
||||
|
||||
V2RL:
|
||||
Buildable:
|
||||
Prerequisites: dome, ~vehicles.allies
|
||||
|
||||
4TNK:
|
||||
Buildable:
|
||||
Prerequisites: fix, dome, ~vehicles.allies
|
||||
|
||||
SPY:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MECH:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
3TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FTRK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
QTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
THF:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
GAP:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSLO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
PDOX:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E7:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E7.noautotarget:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TRUK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MRJ:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ARTY:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ATEK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HPAD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
@@ -57,3 +57,4 @@ OpenRA Originals:
|
||||
survival02
|
||||
Ant Missions:
|
||||
ant-01
|
||||
ant-03
|
||||
|
||||
Reference in New Issue
Block a user