moved CallFunc, Wait activities to ra
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@@ -145,7 +145,6 @@
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<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />
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<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Traits\Activities\Attack.cs" />
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<Compile Include="Traits\Activities\CallFunc.cs" />
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<Compile Include="Traits\Activities\TransformIntoActor.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="Effects\Bullet.cs" />
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@@ -239,7 +238,6 @@
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<Compile Include="Widgets\BackgroundWidget.cs" />
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<Compile Include="Widgets\LabelWidget.cs" />
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<Compile Include="Widgets\CheckboxWidget.cs" />
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<Compile Include="Traits\Activities\Wait.cs" />
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<Compile Include="Traits\World\GlobalDefaults.cs" />
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<Compile Include="Traits\World\BibLayer.cs" />
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<Compile Include="Traits\World\SmudgeLayer.cs" />
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@@ -279,9 +277,6 @@
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<ItemGroup>
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<Content Include="OpenRA.ico" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Traits\AI\" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@@ -22,8 +22,6 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Drawing;
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using OpenRA.GameRules;
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namespace OpenRA.Traits.Activities
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{
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@@ -1,32 +0,0 @@
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using System;
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namespace OpenRA.Traits.Activities
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{
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public class Wait: IActivity
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{
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int remainingTicks;
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public Wait (int period)
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{
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remainingTicks = period;
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}
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public IActivity Tick (Actor self)
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{
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if (remainingTicks-- == 0) return NextActivity;
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return this;
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}
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public void Cancel (Actor self)
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{
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remainingTicks = 0; NextActivity = null;
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}
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public IActivity NextActivity { get; set; }
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}
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}
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@@ -19,8 +19,9 @@
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#endregion
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using System;
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using OpenRA.Traits;
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namespace OpenRA.Traits.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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public class CallFunc : IActivity
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{
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40
OpenRA.Mods.RA/Activities/Wait.cs
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40
OpenRA.Mods.RA/Activities/Wait.cs
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@@ -0,0 +1,40 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class Wait : IActivity
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{
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int remainingTicks;
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public Wait(int period) { remainingTicks = period; }
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public IActivity Tick(Actor self)
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{
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if (remainingTicks-- == 0) return NextActivity;
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return this;
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}
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public void Cancel(Actor self) { remainingTicks = 0; NextActivity = null; }
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public IActivity NextActivity { get; set; }
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}
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}
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@@ -46,6 +46,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activities\CallFunc.cs" />
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<Compile Include="Activities\CaptureBuilding.cs" />
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<Compile Include="Activities\DeliverOre.cs" />
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<Compile Include="Activities\Demolish.cs" />
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@@ -68,6 +69,7 @@
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<Compile Include="Activities\Steal.cs" />
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<Compile Include="Activities\Teleport.cs" />
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<Compile Include="Activities\UnloadCargo.cs" />
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<Compile Include="Activities\Wait.cs" />
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<Compile Include="AirstrikePower.cs" />
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<Compile Include="AttackFrontal.cs" />
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<Compile Include="AttackHeli.cs" />
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