Let docking angle be determined by the host building.
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61
OpenRA.Mods.Common/UpdateRules/Rules/RemoveTurnToDock.cs
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61
OpenRA.Mods.Common/UpdateRules/Rules/RemoveTurnToDock.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveTurnToDock : UpdateRule
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{
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public override string Name { get { return "TurnToDock is removed from the Aircraft trait."; } }
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public override string Description
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{
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get
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{
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return "TurnToDock is removed from the Aircraft trait in favor of letting the Exit trait on the host" +
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"building determine whether or not turning is required and to what facing the aircraft must turn.";
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}
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}
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readonly List<Tuple<string, string>> turningAircraft = new List<Tuple<string, string>>();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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var message = "TurnToDock is now deprecated. The following actors had TurnToDock enabled:\n"
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+ UpdateUtils.FormatMessageList(turningAircraft.Select(n => n.Item1 + " (" + n.Item2 + ")"))
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+ "\n If you wish these units to keep their turning behaviour when docking with a host building" +
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"you will need to define a 'Facing' parameter on the 'Exit' trait of the host building. This change" +
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"does not affect the behaviour for landing on terrain which is governed by TurnToLand.";
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if (turningAircraft.Any())
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yield return message;
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turningAircraft.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var aircraft = actorNode.LastChildMatching("Aircraft");
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if (aircraft != null)
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{
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var turnToDock = aircraft.LastChildMatching("TurnToDock");
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if (turnToDock != null || turnToDock.NodeValue<bool>())
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yield break;
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turningAircraft.Add(Tuple.Create(actorNode.Key, actorNode.Location.Filename));
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}
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yield break;
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}
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}
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}
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