Let docking angle be determined by the host building.
This commit is contained in:
@@ -111,9 +111,12 @@ namespace OpenRA.Mods.Common.Activities
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if (ShouldLandAtBuilding(self, dest))
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{
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var exit = dest.FirstExitOrDefault();
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var offset = exit != null ? exit.Info.SpawnOffset : WVec.Zero;
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if (aircraft.Info.TurnToDock || !aircraft.Info.VTOL)
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facing = aircraft.Info.InitialFacing;
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var offset = WVec.Zero;
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if (exit != null)
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{
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offset = exit.Info.SpawnOffset;
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facing = exit.Info.Facing;
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}
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aircraft.MakeReservation(dest);
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QueueChild(new Land(self, Target.FromActor(dest), offset, facing, Color.Green));
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@@ -114,9 +114,6 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Does this VTOL actor need to turn before landing (on terrain)?")]
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public readonly bool TurnToLand = false;
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[Desc("Does this VTOL actor need to turn before landing on a resupplier?")]
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public readonly bool TurnToDock = true;
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[Desc("Does this actor automatically take off after resupplying?")]
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public readonly bool TakeOffOnResupply = false;
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61
OpenRA.Mods.Common/UpdateRules/Rules/RemoveTurnToDock.cs
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61
OpenRA.Mods.Common/UpdateRules/Rules/RemoveTurnToDock.cs
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@@ -0,0 +1,61 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveTurnToDock : UpdateRule
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{
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public override string Name { get { return "TurnToDock is removed from the Aircraft trait."; } }
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public override string Description
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{
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get
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{
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return "TurnToDock is removed from the Aircraft trait in favor of letting the Exit trait on the host" +
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"building determine whether or not turning is required and to what facing the aircraft must turn.";
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}
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}
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readonly List<Tuple<string, string>> turningAircraft = new List<Tuple<string, string>>();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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var message = "TurnToDock is now deprecated. The following actors had TurnToDock enabled:\n"
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+ UpdateUtils.FormatMessageList(turningAircraft.Select(n => n.Item1 + " (" + n.Item2 + ")"))
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+ "\n If you wish these units to keep their turning behaviour when docking with a host building" +
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"you will need to define a 'Facing' parameter on the 'Exit' trait of the host building. This change" +
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"does not affect the behaviour for landing on terrain which is governed by TurnToLand.";
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if (turningAircraft.Any())
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yield return message;
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turningAircraft.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var aircraft = actorNode.LastChildMatching("Aircraft");
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if (aircraft != null)
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{
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var turnToDock = aircraft.LastChildMatching("TurnToDock");
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if (turnToDock != null || turnToDock.NodeValue<bool>())
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yield break;
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turningAircraft.Add(Tuple.Create(actorNode.Key, actorNode.Location.Filename));
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}
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yield break;
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}
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}
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}
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@@ -73,6 +73,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RenameSelfHealing(),
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new ReplaceBurns(),
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new RemoveMuzzleSplitFacings(),
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new RemoveTurnToDock(),
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})
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};
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@@ -329,7 +329,6 @@
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VTOL: true
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LandableTerrainTypes: Clear, Rough, Road, Beach, Tiberium, BlueTiberium
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Crushes: crate, infantry
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InitialFacing: 896
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CanSlide: True
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HiddenUnderFog:
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Type: GroundPosition
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@@ -545,6 +545,7 @@ HPAD:
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Range: 5c0
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Exit@1:
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SpawnOffset: 0,-256,0
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Facing: 896
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Production:
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Produces: Aircraft.GDI, Aircraft.Nod
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Reservable:
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@@ -13,7 +13,6 @@ carryall.reinforce:
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Aircraft:
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CruiseAltitude: 2160
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CruisingCondition: cruising
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InitialFacing: 0
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Speed: 144
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TurnSpeed: 16
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LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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@@ -84,7 +84,6 @@ MIG:
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OpportunityFire: False
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Aircraft:
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CruiseAltitude: 2560
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InitialFacing: 768
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TurnSpeed: 16
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Speed: 223
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RepulsionSpeed: 40
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@@ -158,7 +157,6 @@ YAK:
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OpportunityFire: False
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Aircraft:
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CruiseAltitude: 2560
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InitialFacing: 768
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TurnSpeed: 16
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Speed: 178
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RepulsionSpeed: 40
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@@ -617,7 +617,6 @@
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VTOL: true
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LandableTerrainTypes: Clear, Rough, Road, Ore, Beach, Gems
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Crushes: crate, mine, infantry
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InitialFacing: 896
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CanSlide: True
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GpsDot:
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String: Helicopter
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@@ -12,7 +12,6 @@ DPOD:
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Roll: 0
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TurnSpeed: 20
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Speed: 149
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InitialFacing: 0
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Health:
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HP: 6000
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Armor:
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@@ -98,7 +97,6 @@ DSHP:
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Roll: 0
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TurnSpeed: 20
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Speed: 168
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InitialFacing: 0
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TakeoffSounds: dropup1.aud
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LandingSounds: dropdwn1.aud
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IdealSeparation: 1275
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@@ -266,7 +264,6 @@ ORCATRAN:
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Aircraft:
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TurnSpeed: 20
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Speed: 84
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InitialFacing: 0
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LandableTerrainTypes: Clear, Road, Rail, DirtRoad, Rough, Tiberium, BlueTiberium, Veins
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Crushes: crate, infantry
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TakeoffSounds: orcaup1.aud
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@@ -308,7 +305,6 @@ TRNSPORT:
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Aircraft:
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TurnSpeed: 20
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Speed: 149
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InitialFacing: 0
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Pitch: 0
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Roll: 0
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TakeoffSounds: dropup1.aud
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@@ -875,7 +875,6 @@
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RepairActors: gadept
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Voice: Move
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Aircraft:
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InitialFacing: 896
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AirborneCondition: airborne
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CruisingCondition: cruising
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CruiseAltitude: 4c704
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@@ -266,6 +266,7 @@ GAHPAD:
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MaxHeightDelta: 3
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Exit@1:
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SpawnOffset: 0,-256,0
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Facing: 896
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ExitsDebugOverlay:
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RallyPoint:
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Palette: mouse
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@@ -241,6 +241,7 @@ NAHPAD:
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MaxHeightDelta: 3
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Exit@1:
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SpawnOffset: 0,-256,0
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Facing: 896
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ExitsDebugOverlay:
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RallyPoint:
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Palette: mouse
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