Add invisible repair zones to bridges.
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@@ -302,6 +302,12 @@ BRIDGE1:
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Building:
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Footprint: ____ ____ ____ ____
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Dimensions: 4,4
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 2,0
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 0,2
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BRIDGE2:
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Inherits: ^Bridge
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@@ -311,6 +317,12 @@ BRIDGE2:
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Building:
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Footprint: _____ _____ _____ _____ _____
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Dimensions: 5,5
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 0,0
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 2,2
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BRIDGE3:
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Inherits: ^Bridge
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@@ -320,6 +332,12 @@ BRIDGE3:
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Building:
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Footprint: ______ ______ ______ ______ ______
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Dimensions: 6,5
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 3,0
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 1,2
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BRIDGE4:
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Inherits: ^Bridge
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@@ -329,6 +347,23 @@ BRIDGE4:
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Building:
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Footprint: ______ ______ ______ ______
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Dimensions: 6,4
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 1,0
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 3,2
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BRIDGEHUT:
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Building:
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Footprint: __ __
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Dimensions: 2,2
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Selectable:
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Selectable: false
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Bounds: 48,48
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BridgeHut:
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TargetableBuilding:
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TargetTypes: BridgeHut
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C1:
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Inherits: ^CivInfantry
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@@ -417,10 +417,7 @@
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TargetTypes: Ground, Water
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BelowUnits:
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Health:
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# HP: 500
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HP: 500
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SoundOnDamageTransition:
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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Building:
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Footprint: ______ ______ ______ ______
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Dimensions: 6,4
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@@ -166,6 +166,7 @@ E6:
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Passenger:
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PipType: Yellow
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EngineerRepair:
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RepairsBridges:
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Captures:
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CaptureTypes: building, husk
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-AutoTarget:
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