Crate dropping planes
This commit is contained in:
68
OpenRA.Mods.RA-NG/CrateDrop.cs
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68
OpenRA.Mods.RA-NG/CrateDrop.cs
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using System;
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using System.Collections.Generic;
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using OpenRA.Mods.RA;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA_NG
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{
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public class CrateDropInfo : ITraitInfo
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{
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public readonly int Minimum = 1; // Minumum number of crates
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public readonly int Maximum = 255; // Maximum number of crates
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public readonly int SpawnInterval = 180; // Average time (seconds) between crate spawn
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public readonly float WaterChance = .2f; // Chance of generating a water crate instead of a land crate
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public object Create(Actor self)
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{
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return new CrateDrop();
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}
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}
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public class CrateDrop : ITick
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{
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List<Actor> crates = new List<Actor>();
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int ticks = 0;
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public void Tick(Actor self)
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{
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if (--ticks <= 0)
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{
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var info = self.Info.Traits.Get<CrateDropInfo>();
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ticks = info.SpawnInterval * 25; // todo: randomize
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crates.RemoveAll(x => !x.IsInWorld);
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var toSpawn = Math.Max(0, info.Minimum - crates.Count)
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+ (crates.Count < info.Maximum ? 1 : 0);
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for (var n = 0; n < toSpawn; n++)
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SpawnCrate(self, info);
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}
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}
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void SpawnCrate(Actor self, CrateDropInfo info)
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{
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var inWater = self.World.SharedRandom.NextDouble() < info.WaterChance;
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var umt = inWater ? UnitMovementType.Float : UnitMovementType.Wheel;
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int count = 0, threshold = 100;
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for (; ; )
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{
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var p = new int2(self.World.SharedRandom.Next(0, 127), self.World.SharedRandom.Next(0, 127));
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if (self.World.IsCellBuildable(p, umt))
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{
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self.World.AddFrameEndTask(w =>
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{
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var crate = new Actor(w, "crate", new int2(0, 0), self.Owner);
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crates.Add(crate);
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var plane = w.CreateActor("BADR", w.ChooseRandomEdgeCell(), self.Owner);
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plane.traits.Get<ParaDrop>().SetLZ(p);
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plane.traits.Get<Cargo>().Load(plane, crate);
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});
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break;
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}
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if (count++ > threshold)
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break;
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}
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}
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}
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}
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77
OpenRA.Mods.RA-NG/OpenRA.Mods.RA_NG.csproj
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77
OpenRA.Mods.RA-NG/OpenRA.Mods.RA_NG.csproj
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@@ -0,0 +1,77 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{6CA925E5-4A47-46AC-9DE3-FA341F7C94A7}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenRA.Mods.RA_NG</RootNamespace>
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<AssemblyName>OpenRA.Mods.RA_NG</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="CrateDrop.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
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<Name>OpenRA.FileFormats</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Mods.RA\OpenRA.Mods.RA.csproj">
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<Project>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</Project>
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<Name>OpenRA.Mods.RA</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<PropertyGroup>
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<PostBuildEvent>mkdir "$(SolutionDir)mods/ra-ng/"
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copy "$(TargetPath)" "$(SolutionDir)mods/ra-ng/"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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36
OpenRA.Mods.RA-NG/Properties/AssemblyInfo.cs
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36
OpenRA.Mods.RA-NG/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenRA.Mods.RA-NG")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyProduct("OpenRA.Mods.RA-NG")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("3c94e0bf-6350-4703-a770-59cbc260d0a1")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -25,13 +25,13 @@ using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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class ParaDropInfo : ITraitInfo
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public class ParaDropInfo : ITraitInfo
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{
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{
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public readonly int LZRange = 4;
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public readonly int LZRange = 4;
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public object Create(Actor self) { return new ParaDrop(); }
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public object Create(Actor self) { return new ParaDrop(); }
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}
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}
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class ParaDrop : ITick
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public class ParaDrop : ITick
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{
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{
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readonly List<int2> droppedAt = new List<int2>();
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readonly List<int2> droppedAt = new List<int2>();
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int2 lz;
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int2 lz;
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10
OpenRA.sln
10
OpenRA.sln
@@ -15,6 +15,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Mods.Cnc", "OpenRA.M
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Gl", "OpenRA.Gl\OpenRA.Gl.csproj", "{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Gl", "OpenRA.Gl\OpenRA.Gl.csproj", "{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Mods.RA_NG", "OpenRA.Mods.RA-NG\OpenRA.Mods.RA_NG.csproj", "{6CA925E5-4A47-46AC-9DE3-FA341F7C94A7}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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@@ -78,6 +80,14 @@ Global
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{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Release|Any CPU.Build.0 = Release|Any CPU
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{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Release|Any CPU.Build.0 = Release|Any CPU
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{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{6CA925E5-4A47-46AC-9DE3-FA341F7C94A7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{6CA925E5-4A47-46AC-9DE3-FA341F7C94A7}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6CA925E5-4A47-46AC-9DE3-FA341F7C94A7}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{6CA925E5-4A47-46AC-9DE3-FA341F7C94A7}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{6CA925E5-4A47-46AC-9DE3-FA341F7C94A7}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6CA925E5-4A47-46AC-9DE3-FA341F7C94A7}.Release|Any CPU.Build.0 = Release|Any CPU
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{6CA925E5-4A47-46AC-9DE3-FA341F7C94A7}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{6CA925E5-4A47-46AC-9DE3-FA341F7C94A7}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@@ -5,8 +5,11 @@ Packages:
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LegacyRules:
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LegacyRules:
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Rules:
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Rules:
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mods/ra-ng/rules.yaml
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mods/ra-ng/defense-queue.yaml
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mods/ra-ng/defense-queue.yaml
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Sequences:
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Sequences:
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Assemblies:
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Assemblies:
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mods/ra-ng/OpenRA.Mods.RA_NG.dll:
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mods/ra/OpenRA.Mods.RA.dll:
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7
mods/ra-ng/rules.yaml
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7
mods/ra-ng/rules.yaml
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World:
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-CrateSpawner:
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CrateDrop:
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Minimum: 1
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Maximum: 3
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SpawnInterval: 20
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WaterChance: .2
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Block a user