fixed the roof of the WEAP. we'll still need to do the z-order for it.
This commit is contained in:
@@ -10,7 +10,7 @@
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<Class Name="OpenRa.Game.World">
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<Position X="8.75" Y="4.25" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAaAACBBAAAAAiAAAIACBgAAAAAAAAAIAAAAAAgAAAA=</HashCode>
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<HashCode>AAYAACABAAAAgAAAAIAABgAAAAAAAAAIAAAAAAAAAAA=</HashCode>
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<FileName>World.cs</FileName>
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</TypeIdentifier>
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</Class>
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@@ -21,10 +21,10 @@
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<FileName>Building.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="OpenRa.Game.Game" Collapsed="true">
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<Class Name="OpenRa.Game.Game">
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<Position X="11" Y="0.5" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAEAEAAAAIAAAgAABAAAIAAQAAAAAQAAJAAAAABAQAA=</HashCode>
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<HashCode>AAAAEAAAAIAAAAEEBAAAIAAQQAAAAQAAJAAAAABAQAA=</HashCode>
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<FileName>Game.cs</FileName>
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</TypeIdentifier>
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</Class>
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@@ -63,8 +63,8 @@
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<FileName>PathFinder.cs</FileName>
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</TypeIdentifier>
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</Class>
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<Class Name="OpenRa.Game.Player" Collapsed="true">
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<Position X="11" Y="1.5" Width="1.5" />
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<Class Name="OpenRa.Game.Player">
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<Position X="12.75" Y="3.25" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAEAAAAAAAAAAAAAAAAAACAAAgAAAAAAAAAAAAAAAAA=</HashCode>
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<FileName>Player.cs</FileName>
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@@ -114,7 +114,7 @@
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</TypeIdentifier>
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</Class>
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<Class Name="OpenRa.Game.TerrainCosts" Collapsed="true">
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<Position X="11" Y="2.5" Width="1.5" />
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<Position X="14.5" Y="3.25" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAAAAAIAAAAAABAAAAAAAAAAAAAAAAAAAAA=</HashCode>
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<FileName>TerrainCosts.cs</FileName>
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@@ -174,14 +174,14 @@
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</TypeIdentifier>
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</Class>
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<Struct Name="OpenRa.Game.CellInfo" Collapsed="true">
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<Position X="11" Y="4.75" Width="1.5" />
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<Position X="14.5" Y="4" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAAAAAIAAAEAAAAAAAAAAAQAAAAAAAAAAAA=</HashCode>
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<FileName>PathFinder.cs</FileName>
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</TypeIdentifier>
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</Struct>
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<Struct Name="OpenRa.Game.PathDistance" Collapsed="true" BaseTypeListCollapsed="true">
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<Position X="12.75" Y="4.75" Width="1.5" />
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<Position X="12.75" Y="8" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAAAAAQAAAIAQAAAAAAAAAAAAAAAAAAAAAA=</HashCode>
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<FileName>PathFinder.cs</FileName>
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