fixed the roof of the WEAP. we'll still need to do the z-order for it.
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@@ -49,8 +49,9 @@ namespace OpenRa.Game
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network = new Network();
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buildingCreation.Add("proc", (location, owner) => new Refinery(location, owner, this));
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buildingCreation.Add("weap", (location, owner) => new WarFactory(location, owner, this));
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string[] buildings = { "fact", "powr", "apwr", "weap", "barr", "atek", "stek", "dome" };
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string[] buildings = { "fact", "powr", "apwr", "barr", "atek", "stek", "dome" };
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foreach (string s in buildings)
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{
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var t = s;
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