Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.

This commit is contained in:
Paul Chote
2011-06-03 17:22:37 +12:00
parent 4fa0962d49
commit 926b396605
23 changed files with 164 additions and 88 deletions

View File

@@ -52,22 +52,22 @@ namespace OpenRA.Graphics
public void DrawAt( WorldRenderer wr, float2 location, string palette )
{
Game.Renderer.SpriteRenderer.DrawSprite( this, location, wr, palette, this.size );
Game.Renderer.WorldSpriteRenderer.DrawSprite( this, location, wr, palette, this.size );
}
public void DrawAt( float2 location, int paletteIndex )
{
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
Game.Renderer.WorldSpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
}
public void DrawAt(float2 location, int paletteIndex, float scale)
{
Game.Renderer.SpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
}
public void DrawAt( float2 location, int paletteIndex, float2 size )
{
Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, size );
Game.Renderer.WorldSpriteRenderer.DrawSprite( this, location, paletteIndex, size );
}
}