Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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@@ -52,22 +52,22 @@ namespace OpenRA.Graphics
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public void DrawAt( WorldRenderer wr, float2 location, string palette )
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{
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Game.Renderer.SpriteRenderer.DrawSprite( this, location, wr, palette, this.size );
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Game.Renderer.WorldSpriteRenderer.DrawSprite( this, location, wr, palette, this.size );
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}
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public void DrawAt( float2 location, int paletteIndex )
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{
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Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
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Game.Renderer.WorldSpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
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}
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public void DrawAt(float2 location, int paletteIndex, float scale)
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{
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Game.Renderer.SpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
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Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
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}
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public void DrawAt( float2 location, int paletteIndex, float2 size )
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{
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Game.Renderer.SpriteRenderer.DrawSprite( this, location, paletteIndex, size );
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Game.Renderer.WorldSpriteRenderer.DrawSprite( this, location, paletteIndex, size );
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}
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}
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