Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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@@ -84,8 +84,8 @@ namespace OpenRA.Graphics
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if( lastRow < firstRow ) lastRow = firstRow;
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Game.Renderer.SpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
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Game.Renderer.SpriteShader.Render(() =>
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Game.Renderer.WorldSpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
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Game.Renderer.WorldSpriteShader.Render(() =>
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Game.Renderer.DrawBatch(vertexBuffer,
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verticesPerRow * firstRow, verticesPerRow * (lastRow - firstRow),
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PrimitiveType.QuadList));
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