Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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@@ -61,13 +61,14 @@ namespace OpenRA.Traits
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var move = self.TraitOrDefault<IMove>();
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var origin = move != null ? self.CenterLocation - new int2(0, move.Altitude) : self.CenterLocation;
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Game.Renderer.LineRenderer.DrawLine(origin, p, c, c);
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var wlr = Game.Renderer.WorldLineRenderer;
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wlr.DrawLine(origin, p, c, c);
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for (bool b = false; !b; p = origin, b = true)
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{
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Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c);
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Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c);
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Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c);
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Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
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wlr.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c);
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wlr.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c);
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wlr.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c);
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wlr.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
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}
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}
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}
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