Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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@@ -21,7 +21,7 @@ namespace OpenRA.Widgets
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public override void Draw()
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{
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var rect = RenderBounds;
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float2 origin = Game.viewport.Location + new float2(rect.Right, rect.Bottom);
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float2 origin = new float2(rect.Right, rect.Bottom);
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float2 basis = new float2(-rect.Width / 100, -rect.Height / 100);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White, Color.White);
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@@ -41,7 +41,7 @@ namespace OpenRA.Widgets
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return b;
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});
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var u = Game.viewport.Location + new float2(rect.Left, rect.Top);
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var u = new float2(rect.Left, rect.Top);
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Game.Renderer.LineRenderer.DrawLine(
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u + new float2(10, 10 * k + 5),
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