Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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@@ -64,7 +64,7 @@ namespace OpenRA.Widgets
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cachedImage = image;
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cachedFrame = frame;
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}
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Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite,RenderOrigin, worldRenderer, palette);
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Game.Renderer.SpriteRenderer.DrawSprite(sprite,RenderOrigin, worldRenderer, palette);
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}
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}
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}
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