Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
This commit is contained in:
@@ -30,7 +30,7 @@ namespace OpenRA.Widgets
|
||||
|
||||
public static void DrawSHP(Sprite s, float2 pos, WorldRenderer wr)
|
||||
{
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite(s,pos, wr, "chrome");
|
||||
Game.Renderer.SpriteRenderer.DrawSprite(s,pos, wr, "chrome");
|
||||
}
|
||||
|
||||
public static void DrawPanel(string collection, Rectangle Bounds)
|
||||
@@ -59,10 +59,7 @@ namespace OpenRA.Widgets
|
||||
|
||||
public static void FillRectWithColor(Rectangle r, Color c)
|
||||
{
|
||||
Game.Renderer.LineRenderer.FillRect(new RectangleF(
|
||||
Game.viewport.Location.X + r.X,
|
||||
Game.viewport.Location.Y + r.Y,
|
||||
r.Width, r.Height), c);
|
||||
Game.Renderer.LineRenderer.FillRect(new RectangleF(r.X, r.Y, r.Width, r.Height), c);
|
||||
}
|
||||
|
||||
public static int[] GetBorderSizes(string collection)
|
||||
|
||||
Reference in New Issue
Block a user