Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.

This commit is contained in:
Paul Chote
2011-06-03 17:22:37 +12:00
parent 4fa0962d49
commit 926b396605
23 changed files with 164 additions and 88 deletions

View File

@@ -42,8 +42,7 @@ namespace OpenRA.Widgets
return;
}
Game.Renderer.LineRenderer.DrawRect( selbox.Value.First, selbox.Value.Second, Color.White );
Game.Renderer.WorldLineRenderer.DrawRect( selbox.Value.First, selbox.Value.Second, Color.White );
foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
worldRenderer.DrawRollover(u);
}