Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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@@ -42,8 +42,7 @@ namespace OpenRA.Widgets
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return;
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}
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Game.Renderer.LineRenderer.DrawRect( selbox.Value.First, selbox.Value.Second, Color.White );
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Game.Renderer.WorldLineRenderer.DrawRect( selbox.Value.First, selbox.Value.Second, Color.White );
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foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
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worldRenderer.DrawRollover(u);
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}
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