Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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@@ -65,8 +65,8 @@ namespace OpenRA.Mods.Cnc.Widgets
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color = Color.Red;
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var b = RenderBounds;
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var rect = new RectangleF(Game.viewport.Location.X + b.X,
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Game.viewport.Location.Y + b.Y + (1-providedFrac)*b.Height,
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var rect = new RectangleF(b.X,
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b.Y + (1-providedFrac)*b.Height,
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(float)b.Width,
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providedFrac*b.Height);
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Game.Renderer.LineRenderer.FillRect(rect, color);
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