Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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@@ -96,7 +96,7 @@ namespace OpenRA.Mods.RA
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if (self.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(conPos)) ||
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self.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(nextPos)))
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{
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Game.Renderer.LineRenderer.DrawLine(conPos, nextPos, trailStart, trailEnd);
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Game.Renderer.WorldLineRenderer.DrawLine(conPos, nextPos, trailStart, trailEnd);
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trailStart = trailEnd;
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trailEnd = Color.FromArgb(trailStart.A - 255 / positions.Count, trailStart.R,
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@@ -79,8 +79,9 @@ namespace OpenRA.Mods.RA.Effects
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float2 unit = 1.0f/(args.src - args.dest).Length*(args.src - args.dest).ToFloat2();
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float2 norm = new float2(-unit.Y, unit.X);
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var wlr = Game.Renderer.WorldLineRenderer;
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for (int i = -radius; i < radius; i++)
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Game.Renderer.LineRenderer.DrawLine(args.src + i * norm, args.dest + i * norm, rc, rc);
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wlr.DrawLine(args.src + i * norm, args.dest + i * norm, rc, rc);
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}
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}
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}
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