Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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@@ -96,7 +96,7 @@ namespace OpenRA.Mods.RA
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if (self.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(conPos)) ||
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self.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(nextPos)))
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{
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Game.Renderer.LineRenderer.DrawLine(conPos, nextPos, trailStart, trailEnd);
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Game.Renderer.WorldLineRenderer.DrawLine(conPos, nextPos, trailStart, trailEnd);
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trailStart = trailEnd;
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trailEnd = Color.FromArgb(trailStart.A - 255 / positions.Count, trailStart.R,
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