Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA.Widgets
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var tl = CellToMinimapPixel(new int2((int)(Game.viewport.Location.X/Game.CellSize), (int)(Game.viewport.Location.Y/Game.CellSize)));
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var br = CellToMinimapPixel(new int2((int)((Game.viewport.Location.X + Game.viewport.Width)/Game.CellSize), (int)((Game.viewport.Location.Y + Game.viewport.Height)/Game.CellSize)));
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Game.Renderer.EnableScissor((int)mapRect.Left, (int)mapRect.Top, (int)mapRect.Width, (int)mapRect.Height);
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Game.Renderer.LineRenderer.DrawRect(Game.viewport.Location + tl, Game.viewport.Location + br, Color.White);
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Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
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Game.Renderer.DisableScissor();
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}
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}
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