Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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55
cg/chrome-line.fx
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55
cg/chrome-line.fx
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@@ -0,0 +1,55 @@
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// OpenRA gui lines shader
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// Author: C. Forbes
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//--------------------------------------------------------
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float2 r1, r2; // matrix elements
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struct VertexIn {
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float4 Position: POSITION;
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float4 Color: TEXCOORD0;
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};
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struct VertexOut {
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float4 Position: POSITION;
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float4 Color: COLOR0;
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};
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VertexOut Simple_vp(VertexIn v) {
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VertexOut o;
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float2 p = v.Position.xy * r1 + r2;
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o.Position = float4(p.x,p.y,0,1);
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o.Color = v.Color;
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return o;
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}
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float4 Simple_fp(VertexOut f) : COLOR0 {
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return f.Color;
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}
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technique high_quality {
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pass p0 {
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BlendEnable = true;
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DepthTestEnable = false;
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//CullMode = None;
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//FillMode = Wireframe;
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VertexProgram = compile latest Simple_vp();
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FragmentProgram = compile latest Simple_fp();
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BlendEquation = FuncAdd;
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BlendFunc = int2( SrcAlpha, OneMinusSrcAlpha );
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}
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}
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technique high_quality_cg21 {
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pass p0 {
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BlendEnable = true;
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DepthTestEnable = false;
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//CullMode = None;
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//FillMode = Wireframe;
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VertexProgram = compile arbvp1 Simple_vp();
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FragmentProgram = compile arbfp1 Simple_fp();
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BlendEquation = FuncAdd;
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BlendFunc = int2( SrcAlpha, OneMinusSrcAlpha );
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}
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}
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@@ -1,4 +1,4 @@
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// OpenRA gui lines shader
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// OpenRA world lines shader
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// Author: C. Forbes
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//--------------------------------------------------------
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