From 9270c9c6b73cc3b9f3cadc30b75e08198acd5aea Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Mon, 25 Jul 2011 00:16:19 +1200 Subject: [PATCH] Don't clear RA production queues whenever anything dies. --- OpenRA.Mods.RA/Player/ProductionQueue.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Player/ProductionQueue.cs b/OpenRA.Mods.RA/Player/ProductionQueue.cs index ec082798be..db7366d462 100755 --- a/OpenRA.Mods.RA/Player/ProductionQueue.cs +++ b/OpenRA.Mods.RA/Player/ProductionQueue.cs @@ -97,7 +97,7 @@ namespace OpenRA.Mods.RA self.Owner.PlayerActor.Trait().Update(); } - public void Killed(Actor self, AttackInfo e) { ClearQueue(); } + public void Killed(Actor killed, AttackInfo e) { if (killed == self) ClearQueue(); } public void Selling(Actor self) {} public void Sold(Actor self) { ClearQueue(); }