fixed #1195 - allow custom delivery vehicle in ProductionAirdrop
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@@ -21,6 +21,7 @@ namespace OpenRA.Mods.Cnc
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public class ProductionAirdropInfo : ProductionInfo
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{
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public readonly string ReadyAudio = "reinfor1.aud";
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[ActorReference] public readonly string ActorType = "c17";
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public override object Create(ActorInitializer init) { return new ProductionAirdrop(this); }
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}
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@@ -42,14 +43,17 @@ namespace OpenRA.Mods.Cnc
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var rb = self.Trait<RenderBuilding>();
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rb.PlayCustomAnimRepeating(self, "active");
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var actorType = (Info as ProductionAirdropInfo).ActorType;
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owner.World.AddFrameEndTask(w =>
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{
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var a = w.CreateActor("C17", new TypeDictionary
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var a = w.CreateActor(actorType, new TypeDictionary
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{
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new LocationInit( startPos ),
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new OwnerInit( owner ),
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new FacingInit( 64 ),
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new AltitudeInit( Rules.Info["c17"].Traits.Get<PlaneInfo>().CruiseAltitude ),
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new AltitudeInit( Rules.Info[actorType].Traits.Get<PlaneInfo>().CruiseAltitude ),
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});
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a.QueueActivity(Fly.ToCell(self.Location + new int2(6,0)));
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