start of a sequence editor
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62
SequenceEditor/Surface.cs
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62
SequenceEditor/Surface.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Drawing;
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namespace SequenceEditor
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{
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public class Surface : Control
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{
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public Surface()
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{
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SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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SetStyle(ControlStyles.ResizeRedraw, true);
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UpdateStyles();
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}
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Dictionary<string, Dictionary<int, Rectangle>> items
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= new Dictionary<string, Dictionary<int, Rectangle>>();
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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var x = 0;
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var y = 0;
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items.Clear();
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foreach (var shp in Program.Shps)
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{
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x = 0;
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e.Graphics.DrawString(shp.Key + ".shp", Font, Brushes.Black, x, y);
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y += Font.Height;
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var u = 0;
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var i = 0;
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var dict = items[shp.Key] = new Dictionary<int, Rectangle>();
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foreach (var frame in shp.Value)
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{
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if (x + frame.Width >= ClientSize.Width)
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{
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x = 0;
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y += u;
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u = 0;
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}
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dict[i++] = new Rectangle(x, y, frame.Width, frame.Height);
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e.Graphics.DrawImage(frame, x, y);
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x += frame.Width;
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u = Math.Max(u, frame.Height);
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}
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y += u;
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x = 0;
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}
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}
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}
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}
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