Add a server log line for player joins.
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@@ -372,6 +372,9 @@ namespace OpenRA.Server
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SyncLobbyInfo();
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Log.Write("server", "{0} ({1}) has joined the game.",
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client.Name, newConn.Socket.RemoteEndPoint);
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if (!LobbyInfo.IsSinglePlayer)
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SendMessage("{0} has joined the game.".F(client.Name));
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