Add the Tiberian Sun beacon animation.
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64
OpenRA.Mods.TS/Effects/AnimatedBeacon.cs
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64
OpenRA.Mods.TS/Effects/AnimatedBeacon.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.TS.Effects
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{
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public class AnimatedBeacon : IEffect
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{
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readonly Player owner;
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readonly WPos position;
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readonly string beaconPalette;
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readonly bool isPlayerPalette;
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readonly Animation beacon;
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public AnimatedBeacon(Player owner, WPos position, int duration, string beaconPalette, bool isPlayerPalette, string beaconImage, string beaconSequence)
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{
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this.owner = owner;
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this.position = position;
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this.beaconPalette = beaconPalette;
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this.isPlayerPalette = isPlayerPalette;
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if (!string.IsNullOrEmpty(beaconSequence))
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{
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beacon = new Animation(owner.World, beaconImage);
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beacon.PlayRepeating(beaconSequence);
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}
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if (duration > 0)
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owner.World.Add(new DelayedAction(duration, () => owner.World.Remove(this)));
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}
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public void Tick(World world)
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{
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if (beacon != null)
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beacon.Tick();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer r)
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{
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if (beacon == null)
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return Enumerable.Empty<IRenderable>();
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if (!owner.IsAlliedWith(owner.World.RenderPlayer))
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return Enumerable.Empty<IRenderable>();
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var palette = r.Palette(isPlayerPalette ? beaconPalette + owner.InternalName : beaconPalette);
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return beacon.Render(position, palette);
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}
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}
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}
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