Fix the legacy map editor.
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@@ -50,7 +50,7 @@ namespace OpenRA.Editor
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this.TileSize = Math.Min(tileSize.Width, tileSize.Height);
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templates = new Dictionary<ushort, byte[][]>();
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var spriteLoader = new SpriteLoader(tileset.Extensions, null);
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var spriteLoader = new SpriteLoader(Game.modData.SpriteLoaders, tileset.Extensions, null);
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foreach (var t in tileset.Templates)
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{
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var allFrames = spriteLoader.LoadAllFrames(t.Value.Image);
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@@ -102,7 +102,7 @@ namespace OpenRA.Editor
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return bitmap;
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}
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public List<byte[]> Data(ushort id)
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public byte[][] Data(ushort id)
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{
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return templates[id];
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}
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