Move Viewport inside WorldRenderer.
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@@ -34,7 +34,7 @@ namespace OpenRA.Graphics
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{
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public readonly World world;
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public readonly Theater Theater;
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public Viewport Viewport { get { return Game.viewport; } }
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public Viewport Viewport { get; private set; }
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internal readonly TerrainRenderer terrainRenderer;
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internal readonly ShroudRenderer shroudRenderer;
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@@ -45,6 +45,7 @@ namespace OpenRA.Graphics
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internal WorldRenderer(World world)
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{
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this.world = world;
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Viewport = new Viewport(world.Map.Bounds);
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palette = new HardwarePalette();
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palettes = new Cache<string, PaletteReference>(CreatePaletteReference);
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