improved batching behavior of text rendering
This commit is contained in:
@@ -55,6 +55,8 @@ namespace OpenRA.Widgets
|
||||
Color.White);
|
||||
Game.chrome.lineRenderer.Flush();
|
||||
}
|
||||
|
||||
Game.chrome.rgbaRenderer.Flush();
|
||||
|
||||
base.Draw();
|
||||
}
|
||||
|
||||
@@ -46,6 +46,7 @@ namespace OpenRA.Widgets
|
||||
- new int2(textSize.X / 2, textSize.Y/2);
|
||||
|
||||
Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text, position, Color.White);
|
||||
Game.chrome.rgbaRenderer.Flush();
|
||||
Game.chrome.renderer.Device.DisableScissor();
|
||||
base.Draw();
|
||||
}
|
||||
|
||||
@@ -59,10 +59,10 @@ namespace OpenRA.Widgets
|
||||
sr.DrawSprite(ss[5], new float2(Bounds.Right - ss[5].size.X, Bounds.Top), "chrome");
|
||||
sr.DrawSprite(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y), "chrome");
|
||||
sr.DrawSprite(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y), "chrome");
|
||||
sr.Flush();
|
||||
|
||||
if (a != null) a();
|
||||
|
||||
sr.Flush(); // because the scissor is changing
|
||||
r.Device.DisableScissor();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user