remove some sillyness in PlayerResources.Tick
This commit is contained in:
@@ -97,6 +97,8 @@ namespace OpenRA.Traits
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
|
||||
OreCapacity = self.World.Queries.OwnedBy[Owner].WithTrait<IStoreOre>()
|
||||
.Sum(a => a.Trait.Capacity);
|
||||
|
||||
@@ -106,7 +108,7 @@ namespace OpenRA.Traits
|
||||
if (--nextSiloAdviceTime <= 0)
|
||||
{
|
||||
if (Ore > 0.8*OreCapacity)
|
||||
Owner.GiveAdvice(Owner.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>().SilosNeeded);
|
||||
Owner.GiveAdvice(eva.SilosNeeded);
|
||||
|
||||
nextSiloAdviceTime = AdviceInterval;
|
||||
}
|
||||
@@ -115,7 +117,7 @@ namespace OpenRA.Traits
|
||||
var move = Math.Min(Math.Max((int)(diff * displayCashFracPerFrame),
|
||||
displayCashDeltaPerFrame), diff);
|
||||
|
||||
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
|
||||
if (DisplayCash < Cash)
|
||||
{
|
||||
DisplayCash += move;
|
||||
|
||||
Reference in New Issue
Block a user