moved gps into mod
This commit is contained in:
34
OpenRa.Mods.RA/Effects/GpsSatellite.cs
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34
OpenRa.Mods.RA/Effects/GpsSatellite.cs
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@@ -0,0 +1,34 @@
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using System.Collections.Generic;
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using OpenRa.Effects;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Mods.RA.Effects
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{
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class GpsSatellite : IEffect
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{
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readonly float heightPerTick = 10;
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float2 offset;
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Animation anim = new Animation("sputnik");
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public GpsSatellite(float2 offset)
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{
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this.offset = offset;
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anim.PlayRepeating("idle");
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}
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public void Tick( World world )
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{
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anim.Tick();
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offset.Y -= heightPerTick;
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if (offset.Y < 0)
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image,offset, PaletteType.Gold);
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}
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}
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}
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38
OpenRa.Mods.RA/Effects/SatelliteLaunch.cs
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38
OpenRa.Mods.RA/Effects/SatelliteLaunch.cs
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@@ -0,0 +1,38 @@
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using System.Collections.Generic;
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using OpenRa.Effects;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Mods.RA.Effects
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{
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class SatelliteLaunch : IEffect
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{
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int frame = 0;
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Actor a;
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Animation doors = new Animation("atek");
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float2 doorOffset = new float2(-4,0);
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public SatelliteLaunch(Actor a)
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{
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this.a = a;
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doors.PlayThen("active",
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() => a.World.AddFrameEndTask(w => w.Remove(this)));
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}
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public void Tick( World world )
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{
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doors.Tick();
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if (++frame == 19)
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{
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world.AddFrameEndTask(w => w.Add(new GpsSatellite(a.CenterLocation - .5f * doors.Image.size + doorOffset)));
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}
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}
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(doors.Image,
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a.CenterLocation - .5f * doors.Image.size + doorOffset, PaletteType.Gold);
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}
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}
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}
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@@ -1,6 +1,6 @@
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using OpenRa.Traits.Activities;
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using OpenRa.Mods.RA.Activities;
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using OpenRa.Traits;
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using OpenRa.Mods.RA.Activities;
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using OpenRa.Traits.Activities;
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namespace OpenRa.Mods.RA
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{
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43
OpenRa.Mods.RA/GpsPower.cs
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43
OpenRa.Mods.RA/GpsPower.cs
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@@ -0,0 +1,43 @@
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using System.Linq;
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using OpenRa.Effects;
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using OpenRa.Mods.RA.Effects;
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using OpenRa.Traits;
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namespace OpenRa.Mods.RA
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{
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class GpsPowerInfo : SupportPowerInfo
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{
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public readonly int RevealDelay = 0;
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public override object Create(Actor self) { return new GpsPower(self, this); }
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}
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class GpsPower : SupportPower
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{
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public GpsPower(Actor self, GpsPowerInfo info) : base(self, info) { }
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protected override void OnFinishCharging()
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{
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var launchSite = Owner.World.Actors
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.FirstOrDefault(a => a.Owner == Owner && a.traits.Contains<GpsLaunchSite>());
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if (launchSite == null)
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return;
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Owner.World.AddFrameEndTask(w =>
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{
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Sound.PlayToPlayer(Owner, "satlnch1.aud");
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w.Add(new SatelliteLaunch(launchSite));
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w.Add(new DelayedAction((Info as GpsPowerInfo).RevealDelay * 25,
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() => Owner.Shroud.HasGPS = true));
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});
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FinishActivate();
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}
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}
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// tag trait to identify the building
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class GpsLaunchSiteInfo : StatelessTraitInfo<GpsLaunchSite> { }
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class GpsLaunchSite { }
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}
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@@ -53,9 +53,12 @@
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<Compile Include="Activities\Steal.cs" />
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<Compile Include="C4Demolition.cs" />
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<Compile Include="Effects\CrateEffect.cs" />
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<Compile Include="Effects\GpsSatellite.cs" />
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<Compile Include="Effects\InvulnEffect.cs" />
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<Compile Include="Effects\Parachute.cs" />
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<Compile Include="Effects\SatelliteLaunch.cs" />
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<Compile Include="EngineerCapture.cs" />
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<Compile Include="GpsPower.cs" />
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<Compile Include="InfiltrateForSonarPulse.cs" />
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<Compile Include="IronCurtainable.cs" />
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<Compile Include="IronCurtainPower.cs" />
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