Add a PathFinderOverlay to visualize path searches.
Activated with the '/path-debug' chat command, this displays the explored search space and costs when searching for paths. It supports custom movement layers, bi-directional searches as well as visualizing searches over the abstract graph of the HierarchicalPathFinder. The most recent search among selected units is shown.
This commit is contained in:
committed by
Matthias Mailänder
parent
aef65d353d
commit
93998dc4a7
@@ -39,6 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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const int DefaultHeuristicWeightPercentage = 125;
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readonly World world;
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PathFinderOverlay pathFinderOverlay;
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Dictionary<Locomotor, HierarchicalPathFinder> hierarchicalPathFindersByLocomotor;
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public PathFinder(Actor self)
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@@ -55,6 +56,8 @@ namespace OpenRA.Mods.Common.Traits
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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pathFinderOverlay = world.WorldActor.TraitOrDefault<PathFinderOverlay>();
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// Requires<LocomotorInfo> ensures all Locomotors have been initialized.
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hierarchicalPathFindersByLocomotor = w.WorldActor.TraitsImplementing<Locomotor>().ToDictionary(
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locomotor => locomotor,
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@@ -106,12 +109,12 @@ namespace OpenRA.Mods.Common.Traits
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// Use a hierarchical path search, which performs a guided bidirectional search.
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return hierarchicalPathFindersByLocomotor[locomotor].FindPath(
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self, source, target, check, DefaultHeuristicWeightPercentage, customCost, ignoreActor, laneBias);
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self, source, target, check, DefaultHeuristicWeightPercentage, customCost, ignoreActor, laneBias, pathFinderOverlay);
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}
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// Use a hierarchical path search, which performs a guided unidirectional search.
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return hierarchicalPathFindersByLocomotor[locomotor].FindPath(
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self, sourcesList, target, check, DefaultHeuristicWeightPercentage, customCost, ignoreActor, laneBias);
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self, sourcesList, target, check, DefaultHeuristicWeightPercentage, customCost, ignoreActor, laneBias, pathFinderOverlay);
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}
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/// <summary>
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@@ -129,9 +132,11 @@ namespace OpenRA.Mods.Common.Traits
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Actor ignoreActor = null,
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bool laneBias = true)
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{
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pathFinderOverlay?.NewRecording(self, sources, null);
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// With no pre-specified target location, we can only use a unidirectional search.
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using (var search = PathSearch.ToTargetCellByPredicate(
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world, GetActorLocomotor(self), self, sources, targetPredicate, check, customCost, ignoreActor, laneBias))
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world, GetActorLocomotor(self), self, sources, targetPredicate, check, customCost, ignoreActor, laneBias, pathFinderOverlay?.RecordLocalEdges(self)))
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return search.FindPath();
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}
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232
OpenRA.Mods.Common/Traits/World/PathFinderOverlay.cs
Normal file
232
OpenRA.Mods.Common/Traits/World/PathFinderOverlay.cs
Normal file
@@ -0,0 +1,232 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Commands;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Pathfinder;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World)]
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[Desc("Renders a visualization overlay showing how the pathfinder searches for paths. Attach this to the world actor.")]
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public class PathFinderOverlayInfo : TraitInfo, Requires<PathFinderInfo>
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{
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public readonly string Font = "TinyBold";
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public readonly Color TargetLineColor = Color.Red;
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public readonly Color AbstractColor1 = Color.Lime;
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public readonly Color AbstractColor2 = Color.PaleGreen;
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public readonly Color LocalColor1 = Color.Yellow;
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public readonly Color LocalColor2 = Color.LightYellow;
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public readonly bool ShowCosts = true;
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public override object Create(ActorInitializer init) { return new PathFinderOverlay(this); }
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}
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public class PathFinderOverlay : IRenderAnnotations, IWorldLoaded, IChatCommand
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{
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const string CommandName = "path-debug";
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const string CommandDesc = "toggles a visualization of path searching.";
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sealed class Record : PathSearch.IRecorder, IEnumerable<(CPos Source, CPos Destination, int CostSoFar, int EstimatedRemainingCost)>
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{
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readonly Dictionary<CPos, (CPos Source, int CostSoFar, int EstimatedRemainingCost)> edges
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= new Dictionary<CPos, (CPos Source, int CostSoFar, int EstimatedRemainingCost)>();
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public void Add(CPos source, CPos destination, int costSoFar, int estimatedRemainingCost)
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{
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edges[destination] = (source, costSoFar, estimatedRemainingCost);
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}
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public IEnumerator<(CPos Source, CPos Destination, int CostSoFar, int EstimatedRemainingCost)> GetEnumerator()
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{
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return edges
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.Select(kvp => (kvp.Value.Source, kvp.Key, kvp.Value.CostSoFar, kvp.Value.EstimatedRemainingCost))
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.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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}
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readonly PathFinderOverlayInfo info;
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readonly SpriteFont font;
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public bool Enabled { get; private set; }
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Actor forActor;
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CPos[] sourceCells;
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CPos? targetCell;
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Record abstractEdges1;
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Record abstractEdges2;
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Record localEdges1;
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Record localEdges2;
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public PathFinderOverlay(PathFinderOverlayInfo info)
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{
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this.info = info;
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font = Game.Renderer.Fonts[info.Font];
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}
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void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
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{
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var console = w.WorldActor.TraitOrDefault<ChatCommands>();
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var help = w.WorldActor.TraitOrDefault<HelpCommand>();
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if (console == null || help == null)
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return;
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console.RegisterCommand(CommandName, this);
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help.RegisterHelp(CommandName, CommandDesc);
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}
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void IChatCommand.InvokeCommand(string name, string arg)
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{
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if (name == CommandName)
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Enabled ^= true;
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}
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public void NewRecording(Actor actor, IEnumerable<CPos> sources, CPos? target)
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{
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if (!Enabled)
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{
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forActor = null;
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return;
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}
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if (!actor.World.Selection.Contains(actor))
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return;
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abstractEdges1 = null;
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abstractEdges2 = null;
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localEdges1 = null;
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localEdges2 = null;
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sourceCells = sources.ToArray();
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targetCell = target;
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forActor = actor;
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}
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public PathSearch.IRecorder RecordAbstractEdges(Actor actor)
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{
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if (forActor != actor)
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return null;
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if (abstractEdges1 == null)
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return abstractEdges1 = new Record();
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if (abstractEdges2 == null)
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return abstractEdges2 = new Record();
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throw new InvalidOperationException("Maximum two records permitted.");
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}
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public PathSearch.IRecorder RecordLocalEdges(Actor actor)
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{
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if (forActor != actor)
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return null;
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if (localEdges1 == null)
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return localEdges1 = new Record();
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if (localEdges2 == null)
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return localEdges2 = new Record();
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throw new InvalidOperationException("Maximum two records permitted.");
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}
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IEnumerable<IRenderable> IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr)
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{
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if (!Enabled || forActor == null)
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yield break;
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foreach (var sourceCell in sourceCells)
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yield return new TargetLineRenderable(new[]
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{
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self.World.Map.CenterOfSubCell(sourceCell, SubCell.FullCell),
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self.World.Map.CenterOfSubCell(targetCell ?? sourceCell, SubCell.FullCell),
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}, info.TargetLineColor, 8, 8);
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foreach (var line in RenderEdges(self, abstractEdges1, 8, 6, info.AbstractColor1))
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yield return line;
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foreach (var line in RenderEdges(self, abstractEdges2, 6, 4, info.AbstractColor2))
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yield return line;
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foreach (var line in RenderEdges(self, localEdges1, 5, 3, info.LocalColor1))
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yield return line;
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foreach (var line in RenderEdges(self, localEdges2, 4, 2, info.LocalColor2))
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yield return line;
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if (!info.ShowCosts)
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yield break;
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const int HorizontalOffset = 320;
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const int VerticalOffset = 512;
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foreach (var line in RenderCosts(self, abstractEdges1, new WVec(-HorizontalOffset, -VerticalOffset, 0), font, info.AbstractColor1))
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yield return line;
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foreach (var line in RenderCosts(self, abstractEdges2, new WVec(-HorizontalOffset, VerticalOffset, 0), font, info.AbstractColor2))
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yield return line;
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foreach (var line in RenderCosts(self, localEdges1, new WVec(HorizontalOffset, -VerticalOffset, 0), font, info.LocalColor1))
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yield return line;
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foreach (var line in RenderCosts(self, localEdges2, new WVec(HorizontalOffset, VerticalOffset, 0), font, info.LocalColor2))
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yield return line;
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}
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static IEnumerable<IRenderable> RenderEdges(Actor self, Record edges, int nodeSize, int edgeSize, Color color)
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{
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if (edges == null)
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yield break;
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var customColor = CustomLayerColor(color);
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foreach (var (source, destination, _, _) in edges)
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yield return new TargetLineRenderable(new[]
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{
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self.World.Map.CenterOfSubCell(source, SubCell.FullCell) + CustomLayerOffset(source),
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self.World.Map.CenterOfSubCell(destination, SubCell.FullCell) + CustomLayerOffset(destination),
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}, destination.Layer == 0 ? color : customColor, edgeSize, nodeSize);
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}
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static IEnumerable<IRenderable> RenderCosts(Actor self, Record edges, WVec textOffset, SpriteFont font, Color color)
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{
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if (edges == null)
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yield break;
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var customColor = CustomLayerColor(color);
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foreach (var (_, destination, costSoFar, estimatedRemainingCost) in edges)
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{
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var centerPos = self.World.Map.CenterOfSubCell(destination, SubCell.FullCell) +
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CustomLayerOffset(destination) + textOffset;
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yield return new TextAnnotationRenderable(font, centerPos, 0,
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destination.Layer == 0 ? color : customColor,
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$"{costSoFar}|{estimatedRemainingCost}|{costSoFar + estimatedRemainingCost}");
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}
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}
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static Color CustomLayerColor(Color original)
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{
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(var a, var h, var s, var v) = original.ToAhsv();
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return Color.FromAhsv(a, h, s, v * .7f);
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}
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static WVec CustomLayerOffset(CPos cell)
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{
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return cell.Layer == 0
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? WVec.Zero
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: new WVec(0, -352, 0);
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}
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bool IRenderAnnotations.SpatiallyPartitionable => false;
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}
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}
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